Project Zomboid

Project Zomboid

217 ratings
blindcoders Modding Utility
Mod: Mod
File Size
0.018 MB
Aug 21, 2015 @ 2:01am
Oct 26, 2015 @ 11:07am
6 Change Notes ( view )

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blindcoders Modding Utility

This mod does not provide any in-game functionality itself, but is a collection of function that are useful for modders.
For a list of function and how to use them, check this site on github:

Workshop ID: 503640135
Mod ID: bcUtils
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blindcoder  [author] Mar 11 @ 11:05am 
I don't have a "tool" or someting like that. Inserting maps to a running server will always require - at least a partial - reset. I can tell you more on the discord server, contact me there.
Starman Mar 11 @ 8:49am 
Hi, I was pointed in your direction @blindcoder. I have a community server, been running for a few months now. I am trying to insert maps that apparently need a reset. I was told you have a method or a tool that can help insert a map without need for reset. Any chance you can share? A couple examples of such maps.. Stonehill Apartments and Over The River. I am pretty experienced with the game, admining etc. I even have my own scripts for resetting commercial area, restart etc.
pgames-food Sep 29, 2017 @ 11:47am 
btw i found a necroforge mod that sounds like it can remove traits, so we'll try that on friends server as a test, as in case the functionality is already existing in a mod
pgames-food Sep 28, 2017 @ 1:56pm 
hi blindcoder, i was wondering if there is a way to do something with this mod (sorry am not an expert coder) :)

is there a way to check if a player has a skill?
like bcUtils.hasStreet (though in this case, hasSkill)?
and then swap a skill already in place?

the basic problem that leads me to ask this, is that a friend and i play on his server, and have made some progress so far including with hydrocraft.
but, we chose "all thumbs" LOL

bascally, we realise that this is considerably slowing down our actions, since hydrocraft is full of items, and because we dont have that much time to play, is there a way to swap a skill by an admin, so that we are not technically cheating, but instead able to use our limited playing time more efficiently, without having to make a fresh new character from the start?
blindcoder  [author] May 22, 2017 @ 1:00pm 
The Workshop number is 503640135 and the mod ID is bcUtils
☠ Loki Incarnate ☠ May 22, 2017 @ 12:18pm 
What is this mods workshop number and ID?
Zysin May 6, 2017 @ 11:34am 
Good stuff! I am learning SO much about this game and workshop features! I am impressed with your work sir! I hope to learn learn learn, and start to do some of my own things! Right now I am just playing around with the game, and mods.. Your stuff will help me put some order to all this!
jeff Apr 28, 2017 @ 5:31pm 
quite epic
guoyuanning Apr 13, 2017 @ 3:12am 
blindcoder  [author] Feb 17, 2017 @ 10:20am