Homeworld Remastered Collection

Homeworld Remastered Collection

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Homeworld:@ Classic 0.2.32.0
   
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387.196 MB
18 Aug, 2015 @ 11:24am
18 Aug, 2015 @ 4:45pm
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Homeworld:@ Classic 0.2.32.0

Description
Homeworld:@ is an alternate fan-sequel project. We take Homeworld 1 and Cataclysm as our starting point and build new art, gameplay, and story out from those, discarding all but a few starting-point elements of Homeworld 2. We have a playable skirmish mode with all new fleets, and even new mechanics such as drone frigates akin to Cataclysm's hive frigates. We also have a survival mode where you fight against ever increasing waves of enemies, and later on special extra threatening boss ships.

We have over 40 fully modeled and textured ships from a variety of contributors. However, new players should be aware that our planned ship lists are large and to fill out the gameplay we've put placeholder models in many roles. These range from untextured rectangles to partially finished actual models. If you're playing the survival mode you have the option of only fighting ships with finished art, though you can still build placeholder ships yourself if you choose to.

Another focus of the mod is its story content. Packaged with the mod is our own Historical and Technical Briefing patterned after Homeworld 1's manual. Download this documentation separately at this link[dl.dropboxusercontent.com]. Like the mod itself this document is not finished but already contains lots of information on our expansion of the setting. 100 years have passed since Cataclysm, so there's plenty of new events to cover. Development of the manual and future playable story content is ongoing. Portions of this content, along with information on ship stats, is also available on our reference site[hwat.pathstoeat.com].

Join our steam group if you want notifications of updates or the release of the remastered version.

KNOWN ISSUE: At lest one annoucer voice in survival mode appears to be causing a crash for unknown reasons. To avoid this, use the "none" setting in survival.
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26 Comments
EatThePath  [author] 13 Feb, 2017 @ 4:10pm 
@xstar you should check out the remastered version at http://steamcommunity.com/sharedfiles/filedetails/?id=636887139

Also I'm not quite sure what you're refering to with vertical undocking.
xstar960 17 Jan, 2017 @ 4:03am 
Awsome mod !

However the vertical undocking causes issues with the camera.
Lilegite 28 Jan, 2016 @ 10:34am 
These are exceedingly pretty ships
Workable Goblin 30 Oct, 2015 @ 5:39am 
@DarkAmbition: It's not true that only 300,000 people survived the war, at least according to the Cataclysm manual (I don't think that the Homeworld 2 manual says anything one way or the other). Rather, it specifically has a much larger number, "Nearly 550,000 of us survived the Exodus from Kharak..." (pg. 4, "History of the Hiigaran Landfall"). Depending on your opinion of the crew size, that corresponds to five or six cryotrays being saved (and in the latter case battle damage killing some Sleepers while they were in cryosleep, which the manual later directly states as happening).

I thought the backstory was quite good, very much in the spirit of the original manual, though I did notice a number of minor errors (misspellings, grammatical issues, etc.) that could probably use with some fixing.
EatThePath  [author] 29 Oct, 2015 @ 11:39am 
@Commissar Danny: Standard or missile, and in what gametype?
Commissar Danny D99 28 Oct, 2015 @ 7:26pm 
I've got a bug. Anytime I try to build the ferron destroyer, the game freezes.
Dark Ambition 21 Oct, 2015 @ 6:26pm 
The gameplay was awesome. I have super high hopes for the finnished mod.
EatThePath  [author] 21 Oct, 2015 @ 6:19pm 
@Dark Ambition: Thank you for your attention to the story materials. There are a few points in there that I'll have to take a look at for future consistency passes, in particular doublechecking our retelling of the time on kharak and looking for the reference to population numbers in cata. For the rest, however, I must draw your attention to our position as an alternative to HW2's story. As our mod description points it, we have discarded all but a few starting-point elements of Homeworld 2, and as such any contradictions to things in the HW2 story materials aren't things we're concerned with.

That said, I'd like to thank you again for taking the time to read it.
Dark Ambition 21 Oct, 2015 @ 6:01pm 
Ok... I have things to say about the PFD.

The Kushan Empire were called Kushan because they hailed from Kharak.

The old Higaaran Empire went to war for the same reasons the vaygr went to war: the hyperspace cores.

I think it's a Kar-toba class vessel, though I only say that because Fleet intellegence called the same type of ship they found in the Kadeshi Nebula the Kar-toba as well.

The discovery of the ancient city did not make them start to believe they were not native to Kharak, they thought it for a long time. The discovery just confirmed it to be true.

Each cryotray held 100,000 people. But in HW2 and in the Cataclysm manual, only 300,000 people survived the journey, meaning it was expected the you could only save three cryotrays in HW1

I think it needs to said if the Higaaran School of Command was created before or after HW2, because in HW2, Karan was placed as Fleet Command again, so she couldnt have died untill after the Higaaran - Vaygr war.
EatThePath  [author] 17 Oct, 2015 @ 7:49am 
@lukeo7533: Many of those issues will be resolved or handled differently in the remastered version. Not sure what's going on with the survival mode though. If you want to help debug it, add -luatrace to your launch flags and use a site like pastebin to post the contents of the Steam\SteamApps\common\Homeworld\Homeworld2Classic\Bin\Release\hw2.log file after a crash.