Arma 3
3,146 ratings
Zombies and Demons
 
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Data Type: Mod
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27.556 MB
Aug 18, 2015 @ 3:29am
May 28, 2017 @ 10:12am
26 Change Notes ( view )

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Zombies and Demons

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Description
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Your contribution is greatly appreciated and serves to improve the quality of this mod.

This mod includes place and play zombies & demons with custom animations and unique customisable options. They can be found in mission editor and will attack any enemies they know about based on the side they're on (Opfor zombies will attack Blufor units).

Zombie stength and abilities can be easily customised. These features are off by default and are only enabled if the appropriate module is placed.
- Allow zombies to throw cars, leap into the air, feed on dead bodies, and more!
- Heavily customisable spawners with max alive limits, spawn animations, and much more!
- Adjust zombies max health, attack strength, and other settings.

I am continuing with the development of this mod with plans for new features, more gore, bug fixes, and any suggestions.

Thank you and enjoy the mod!

Zombies & Demons Disclaimer:

- Using content of the Z&D modification and publicly redistributing it as part of a different modification is not allowed unless permission is given by official Z&D developers.
- Redistributing a modified version of the Z&D mod is not allowed unless permission is given by official Z&D developers.
- Using content of the Z&D modification on monetized servers is prohibited unless permission is given by official Z&D developers.

- The permissions above can be given on a case by case basis and the reasons to give permission may vary per request.
Popular Discussions View All (172)
3
Jul 17 @ 5:50pm
Zombies & Demons 's Zeus spawner . Zombies wont attack blufor.
JCo
2
Jul 10 @ 3:41pm
Zombies & Demons - Loot Settings??
TheBlackHusky
2
Jul 10 @ 7:57am
Zombie Spawner Module - MP Activation Issue
Nillers
< >
1,879 Comments
Heyoka 5 hours ago 
Hello, I have a recurring worry with my missions.
I have an exile server on tanoa with your mod zombie and I can not get to attack the zombie on civilians ...
Is this normal? Are you aware of the problem and if so are you going to fix it?
Thank you and good day
ps: i love your mod :) thanks for your jobs !
Btx Jul 18 @ 9:34am 
Zombie are not attacking my players in ground vehicles, someone has an idea why ? thanks
LACASA DE PAPEL Jul 15 @ 6:57am 
how can i play this ?
XstinK Jul 14 @ 8:59am 
I find this mod very good! But the sound of distant zombies is too strong and that makes you think they are close.
Stryker Jul 12 @ 5:14am 
I wish that their screams were at least directional. Meaning when i hear a loud scream that scares the shit out of me right behind me, i expect to find a zombie there to claim that scream but they arent. They are always random in location and scream.
Stryker Jul 12 @ 5:13am 
Why do people like these zombies so much? There scream is so damn annoying and the cracking neck thing, wtf thats not a zombie! Yet so many servers pass it off as zombies. Forgive i dont mean to sound rude, its just that zombies should moan and walk together in hoards, classic George Remero zombies ya know. Id actually play on zombie servers if these zombies acted and sounded more like zombies lol. Great work though anyways
Rinner Jul 11 @ 4:35pm 
Gosh Signore, how dare you do all this hard work for our enjoyment? You should be ashamed of yourself. /s
Signore Sanchez  [author] Jul 11 @ 3:42am 
Civilian attacks seem to be a bit broken indeed. Zombies appear to not have any knowledge at all of civilian units, preventing them from targeting them until they do knowsAbout a civilian.
Resurrection seems to work just fine though.
CDT. J. Adams |171CB| Jul 10 @ 1:24pm 
Signore- feel free to test the Resurrection and Civilian attacks in the editor... So useless I swear.
Signore Sanchez  [author] Jul 10 @ 4:24am 
@Arsenic yes, there is a module for that. Once infected, the player/AI will slowly start coughing more and more, players' visions will be affected and unless an antidote is applied, the player/AI will die.
@Lifey The zeus module must be set to allow all addons (including unofficial ones).