Tabletop Simulator

Tabletop Simulator

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Battletech: Alpha Strike
Number of Players: 2, 3, 4
Tags: 4+
File Size
0.205 MB
Aug 16, 2015 @ 10:37pm
Oct 29, 2016 @ 8:16am
34 Change Notes ( view )

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Battletech: Alpha Strike

Boards, miniatures, and record cards for playing Battletech Alpha Strike, a faster-playing version of Battletech.

Initial module uploaded. There are 6 boards to start out--I'll be making more soon. This is a rough-cut of the module, so it's not arranged for play or anything. It's actually a good idea to remove the mechs you won't need, and just load them individually when actually playing, and putting the maps into the bag in the top right.

Not all the minis have record cards and vice-versa. I'll be continually making changes to this module for awhile as I get it ironed out and play some games over it.

Note--the trees, rocks, and water do not collide with minis--this is intentional.

To get snapping to work on your own, just line the shadow of one board up so that it's bottom corner matches the table grid (which should be 2.309401). Test with a mini to see if the snapping is on target.

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jdk201 Apr 11 @ 2:55pm 
Fing sweet man.
MagnusEffect Jun 24, 2019 @ 6:04pm 
disregard previous post. I didn't realize you needed to lock the maps into place. the maps work great now!
MagnusEffect Mar 16, 2019 @ 12:34am 
mech and building models are having collision issues with map set pieces
atkrull Feb 28, 2019 @ 12:25pm 
Is there any way to click on a mech and have it highlight in a circle short medium and long range?
shooten_worm Mar 26, 2018 @ 5:10am 
thnx man, great work!
RockstarSuperVillain Aug 7, 2017 @ 1:29am 
Have you tried holding tab when you pick up your figure?
boryssobur Jun 15, 2017 @ 11:20am 
Its funtastic!!! Thx for this mod!!!
BiffAlexander Jan 29, 2017 @ 7:04pm 
I jsut wanted to say that this mod is friggin amazing. You, sir, are my hero.
Zeether Nov 24, 2016 @ 8:22pm 
Do I need to get the Alpha Strike resources addon for this to be a full working game or can I just add dice as needed?
eugee  [author] Sep 25, 2016 @ 2:37pm 
DDtFG: Thanks for pointing that out--looks like I loaded the collision mesh for a different map by accident on that one. I've fixed that issue and also updated the mod to use a corrected format for GoogleDrive links. (Changed "" to ""