Sid Meier's Civilization V

Sid Meier's Civilization V

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Dynamic NoObsolete Unique Units
 
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0.001 MB
Aug 13, 2015 @ 9:57am
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Dynamic NoObsolete Unique Units

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Description
This mod removes Unique Unit's 'Obsoletion' from tech progress.
It's dynamic, so It will work on Custom Civilizations.

If you want every units to be non-obsolete, see Lotus Crane's Disable Obsoletion Mod.
It is also dynamic but not only for UU.

If mod doesn't work when you playing Custom Civ, It might be "mod load order" problem.
You should change load order to make it work. See comment section how to do it.
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20 Comments
Nikole Tiffany Sep 13, 2017 @ 8:23am 
yes
twsworld May 1, 2017 @ 11:18pm 
does it work with modded civs without me having to do anything to the mod?
Manbok  [author] Mar 6, 2016 @ 8:21am 
Leave miniversion and maxversion at 0,999. It actually doesn't matter what the title it is. Only important part is correct mod's id.
Manbok  [author] Mar 6, 2016 @ 6:58am 
No, you can open and modify it with just notepad. I'm glad to be of help :D
Manbok  [author] Mar 6, 2016 @ 6:43am 
Second solution is safer. Go to this mod's folder, Open .modinfo file, Replace <References /> part to

<References>
<Mod id="a70b4ba7-74de-405c-bb3f-6c9369f29218" minversion="0" maxversion="999" title="JFD's The Kingdom of Prussia" />
</References>

and this mod will go after JFD mod.
Manbok  [author] Mar 6, 2016 @ 6:43am 
No, you don't use alot of mods cause I'm using about 30~40 mods every time ;)
Anyway the problem is JFD's Prussia Civ mod "references" Enlightenment era mod. References are used to assure "mod which reference other mods" goes after "mod which is referenced". Stupidly, I've never thought referencing can change load order. It seems that "mods referencing other mods" always goes after "last installed" mods. And as far as I know (and almost certainly) there's no way to force change load order.

So, the solutions are, deleting reference of the JFD's Prussia mod, or add reference from this mod to JFD's Prussia mod. First solution is simple. Go to the JFD mod's folder, Open .modinfo file, and delete line including "Enlightenment Era". But It could casue problem if JFD mod don't go after Enlightenment Era mod.
Manbok  [author] Mar 6, 2016 @ 3:25am 
Could you tell me what mods you're using? I will test and find out what's the problem.
Manbok  [author] Mar 5, 2016 @ 1:19pm 
Sorry for late answer and poor English.

I tested it again and it works well for me on JFD's custom civs. I'm still guessing it's mod loader problem. Because if THIS mod loads prior to other Custom civ mods, it only let vanila UU be not obsolete as this mod cannot be applied to custom civs, but only vanila civs. When you select mods which to be activated, and Click "Next" , and after loading, there will be screen with "Singleplay" button and activated mods list below. At this point, this mod MUST be placed at the bottom of the list. You can change mod's load order by deleting and reinstalling. Last installed mod goes last on order. I hope you test it again and things work out.
Manbok  [author] Feb 27, 2016 @ 5:36pm 
I guess it's because of mod load order issue. Unsubscribe this mod, Launch and Exit the game, Subscribe this mod again. Try it and let me know if solved.
The God Emperor of Mankind Dec 22, 2015 @ 4:06pm 
well if ur using rome ther unit can build roads so it will be usefull for a few more ages even if itell be weack itell be more like a worker that can defend him self but outher than that cant think of a use