Team Fortress 2

Team Fortress 2

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Industrial (beta)
 
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Game Mode: King Of The Hill
File Size
Posted
0.050 MB
Aug 4, 2015 @ 7:44pm
1 Change Note ( view )

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Industrial (beta)

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Description
koth_Industrial is a koth map with an indoor industrial theme and unique mechanics, such as the uberdoor (A spawn door that prevents spawncamping) rafters, unique sniper battlements, and elements borrowed from Viaduct, Turbine, and Lakeside.
Future plans include added detail/props, lazer hazards and player-accessable airducts, and lighting. This is my first map, so any feedback/ suggestions are appreciated very much!
Here is the V2 with lighting and detail
http://steamcommunity.com/sharedfiles/filedetails/?id=497544489
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11 Comments
GAMER2007.biz  [author] Aug 9, 2015 @ 8:26am 
Clam, I have a V2 on the way with lighting and better graphics.
radarhead Aug 7, 2015 @ 11:41am 
You should never release a fullbright map. If any server plays it, all maps afterward will also be fullbright, even if they had lighting. Always light your map responsibly!
GAMER2007.biz  [author] Aug 5, 2015 @ 4:26am 
Conga, I actaually spent quite a bit of time working on the sightlines, so that you could shoot other snipers on the battlements without having an unfair view of the point.
GAMER2007.biz  [author] Aug 5, 2015 @ 4:24am 
Spook, I just want feedback on how the map plays; I know it looks crap.
(blw.tf) idiot42 Aug 5, 2015 @ 12:46am 
well, it could do with some work, but i's not bad.
★ Conga ★ Aug 4, 2015 @ 9:15pm 
For respawn you could use addcond 51 instead of 5, it's like uber but only visible when you take damage.
Also some areas feel rather open, look out for those sightlines
GAMER2007.biz  [author] Aug 4, 2015 @ 8:17pm 
It's the layout and gameplay that matter at this point in time
GAMER2007.biz  [author] Aug 4, 2015 @ 8:17pm 
It's in beta, I still need to add detail and revisions
The Fighter Pilot Aug 4, 2015 @ 8:13pm 
it looks rather basic, i think you should add in a few more things to be honest.
Karatedude Aug 4, 2015 @ 8:12pm 
10/10 IGN