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Ethereal Legends
Genre: RPG
Platforms: PC
Languages: English
Players: Single-player
Aug 14, 2015 @ 4:47am
Feb 21, 2017 @ 8:29am

View Ethereal Legends in the store

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Now available via Oculus Share!
And we're Greenlit!
Release date: Pre-Alpha Demo Available 8/14/2015
Ethereal Legends is a modern turn-based RPG, built in Unreal Engine 4 for Windows PCs.

You play the role of Absolut, an aging wizard who must solve puzzles, defeat monsters, and explore dungeons in his quest to find meaning in his life, before it ends.

  • Active Turn-Based Battle System
  • Numerous spells, abilities, items, and enemy types
  • Environmental puzzles
  • Gorgeous fantasy settings
  • Epic orchestral soundtrack

  • Windows PC
  • 7 / 8 / 8.1 / 10
  • 64-bit OS ONLY
  • Nvidia 700 series GPU or better
  • 4 GB RAM or better

The full version of the game will also support 32-bit Windows, and possibly Linux and/or Mac


Download and install the Pre-Alpha Demo from


We recommend playing Ethereal Legends with an Xbox 360 gamepad. Keyboard controls are also supported.

  • Left Analog (W/A/S/D) – Move Absolut
  • Left Stick Down (L3) – Unused
  • Right Analog (Arrow Keys) – Move Camera
  • Right Stick Down (R3) – Unused
  • Directional pad (Arrow Keys) – Menu movement
  • A (Enter) – Interact
  • X – Unused
  • B (Escape) – Back
  • Y – Unused
  • Left Trigger – Unused
  • Right Trigger – Unused
  • Left Shoulder – Unused
  • Right Shoulder – Unused
  • Start – Unused
  • Back – Unused


In the Pre-Alpha Demo (released August 8, 2015), there is a single dungeon to explore, known as the Shiitake Temple. It’s an ancient house of worship, situated in a beautiful valley between two volcanoes. The magma from the volcanoes pours into the surrounding lake, heating the waters in a way which makes the climate ideal for fungal growth. Dragons make their home beneath the volcanoes, and legend has it that, at the beginning of time, an ancient Ice Giant would battle the Dragons for control of the valley. The temple was built in the Ice Giant’s honor, but most living souls believe the story to be nothing more than myth.

In the Pre-Alpha Demo, Absolut must explore the Shiitake Temple, and find out what lies atop the temple’s watchtower. He does not have to do this alone, as he is accompanied by his daughters, Sonya and Morrigan. Sonya has been a Templar Knight since a very young age, and Morrigan followed the mage’s footsteps of her father. Together, the family has proven to be quite formidable in battle.

The temple has two paths through it that lead to the tower. The main path is through an ancient sealed door, protected by statues, on the upper floor. The second path is somewhat hidden, but savvy adventurers should be able to figure out how to reveal it!
The statues serve the purpose of carrying DragonFire – a powerful light stolen from the Dragons long ago. The ancients used DragonFire to power the temple, and you will need it too.

Various chests are scattered around the temple, and they contain powerful items. Be sure to explore the whole place!

Be on your guard; the Shiitake Temple is inhabited by all sorts of foul creatures, including demons and floating eyes. There are even reports that the fungi itself has come alive.

You know the Dragons still exist. Take care not to wake one from it’s slumber.

Characters have the following stats:
  • HP (Health Points)
  • MP (Magic Points)
  • SPD (Speed, affects ATB charge time)
  • DEF (Defense, affects damage taken)
  • ATK (Attack, affects damage dealt)

At this time, characters each have the following menu options:
  • Attack (basic attack command)
  • Spells (opens the spells menu)
  • Items (opens the item menu)

At this time, there are three characters in the party, and they each have a variety of spells and abilities to help you during battle. We’re still working out exactly what abilities we’ll include, all of this is likely to change, and they’ll undoubtedly end up with many more abilities in the future as we start building experience/level and skill tree systems. But for now, it looks something like this:

Absolut (Wizard)

Haste (Temporarily increase SPD of a single target)
Barrier (Temporarily increase DEF of all party members)
Cure (Heal the HP of a single target)

Sonya (Paladin)

Rally (Increase ATK of all party members)
Pray (Lightly heal the HP of all party members)

Morrigan (Black Mage)

Blizzard (Deal Ice damage to a single target)
Thunder (Deal Lightning damage to a single target)

As of now, the ATB gauge for enemies never stops charging. They’re going to get, and take, their turn… and then continue. Currently, nothing you do will stop or stun them. We feel this creates a greater sense of urgency during battles, forcing you to pay attention, act quickly, and manage resources better than a more traditional turn-based system.

As for your party, their ATB gauge will charge to full, and they’ll wait in queue until you’ve made your actions and moved on to the next character.

We had a lot planned for Ethereal Legends, but not all of what we had in mind could make it into the pre-alpha demo. Instead, we've saved some of the higher level features of the game for the full version. Therefore the pre-alpha demo available now does not contain some of the features you're expecting to see from a modern JRPG. With your help, we can get this game through Greenlight and get the full version made and ready for sale here on Steam. Features we plan to include in the full version of the game:

  • Lots more story!
  • High quality voice acting
  • 10+ dungeon environments to explore, with more advanced puzzles
  • ~10+ hours of gameplay.
  • Character leveling and progression system
  • Weapons, Armor, and other Equipment
  • Unlockable Skill Trees
  • Combat Limit Break System
  • Lots more enemy and boss types
  • Possibly new party members?

We expect the full Steam release of Ethereal Legends to retail at $19.99 USD.

Ethereal Legends was created and programmed by Scott McCutchen[] and Jacob Corle, the founders of Soverance Studios. As of the release of this Pre-Alpha Demo, the two of us have only been working on Ethereal Legends for about eight weeks. You can expect us to be vigorously adding new content and expanding the game as we gather your feedback from the pre-alpha demo.

All of our art assets, including characters, animations, and environment meshes, were provided by or purchased from these great folks:

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Soverance  [author] Aug 24, 2015 @ 2:41pm 
@invisigoth haha you even have a borg smiley. You will be assimilated! Resistance is futile!
Invisigoth Aug 24, 2015 @ 2:02pm 
I am the Black Hole. I am Omega. All Steam Games goes to my Dark Library. No matter the price. Resistance is futile. All your projects will soon be a fine addiction to my collection. [borg voice]:cybereye:
Wanted544 Aug 24, 2015 @ 9:06am 
Soverance  [author] Aug 24, 2015 @ 7:03am 
Thanks all, for the support! We're 90% and climbing!

@NunyaClyde oh wow, thanks so much for making that video! Great play-through, gave us a lot of good feedback towards making the game better. It was really valuable to watch you play and hear your commentary, and we're glad you enjoyed the demo. A tip for your next play-through: if you see an ice giant hanging out in the water, try pushing a barrel on his head!
NunyaClyde Aug 24, 2015 @ 5:48am 
I have a fondness for JRPGs, so I gave your demo a try and quite enjoyed it, you've got my vote. I posted my play through on my youtube channel , hopefully that will get you some more votes. Good luck!
Invisigoth Aug 22, 2015 @ 6:24pm 
Very Good project. I want to support this game. As heading towards the golden 5k steam games collection badge, I want to buy this game on Steam now. Keep working on this game. :scarecrow:Voted 'Yes'

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IzziGame Aug 21, 2015 @ 3:30am 
Nice one .:steamhappy:
Soverance  [author] Aug 20, 2015 @ 10:27pm 
@tzubidu thanks for the feedback, well take that into consideration for addition into future versions. We're definitely focusing on gamepad controls first; it's the best available option right now for the experience we're trying to achieve.
tzubidu Aug 20, 2015 @ 1:24am 
The problem is simply that your game is made to use the exact control of a analog stick and with keyboard limited to only 4 directions the fine controly is complet missing. So you either need at last 2 more keys for turn left / right or set the mouse to be in control of the movement and camera (i.e. right click for camera move, both keys for movment in that direction, scroll for camera zoom).
At last my expirience is that unless your realy work on a seperate keyboard/mouse UI a game developed for a gamepad end to be bad for a user using keyboard and mouse for control.
Soverance  [author] Aug 19, 2015 @ 6:37am 
@tzubidu we do recommend playing with a gamepad, and while our keyboard controls are already relatively "standard", you will be able to set custom key bindings in the full version.