Space Engineers

Space Engineers

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[Retired] Catwalks
 
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Type: Mod
Mod category: Block
File Size
Posted
Updated
11.144 MB
Jul 30, 2015 @ 10:47pm
Jul 19, 2018 @ 5:12pm
11 Change Notes ( view )

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[Retired] Catwalks

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In 1 collection by Shaostoul
ShaoCorp - Complete Subpack Collection
22 items
Description
Shaostoul presents: Catwalks
Expanding your universe since May 2014!

Mod details:
-All blocks are in a "Shaostoul" tab.
Large grid only

Available blocks:
14 Catwalk variants
4 Catwalk stairs, 1 block long
4 Catwalk ramps, 2 blocks long

IMPORTANT: PLEASE READ
In case of bugs, glitches, or other issues
You can post them here, but I am no longer modding or supporting my mods for Space Engineers. If someone would like to keep my mods alive, you're free to do so, just let me know who you are, what you're doing and we'll go from there. Join my Discord and we'll discuss things further https://discord.gg/sVatBQ8

Developing a game, you're invited
I'm no longer supporting SE, as I'm now developing my own video game with the community I've built from years of modding. You're welcome to come hang out and contribute to the project. To learn more about the game go to our website https://shaostoul.com
Popular Discussions View All (1)
0
Jul 5, 2017 @ 11:24am
Suggested addition: Stand Alone Railings and Inverted Catwalks
Krahazik
< >
257 Comments
Shaostoul  [author] May 12 @ 9:47pm 
You have to edit the mount points on the bottom side of the catwalk. It's in the CubeBlocks.sbc
DragonHeart May 11 @ 3:25pm 
i know this isn't supported currently, but would anyone know how to go about making these not airtight? because that makes no sense.
JDaremo Fireheart May 9 @ 10:24pm 
Wow, congrats my friend
Shaostoul  [author] May 9 @ 12:12pm 
Thanks! We're having a lot of success. We just picked up Razer as a business partner this morning on top of the 25 other business partners.
Procedural Texture May 8 @ 8:01pm 
Best of luck with your game project, Shaostoul.
JDaremo Fireheart Apr 15 @ 5:56pm 
I agree, there has to be a conflict somewhere because this mod it too basic.

@Nova, try moving this mod higher in the server load order. Load Order is Everything when it comes to modding. I learned that 15yrs ago when I first started modding Morrowind and then Oblivion.
Shaostoul  [author] Apr 15 @ 5:38pm 
@JDaremo, thanks for checking things out. I appreciate it my dude!

@Nicogalax, they're not going anywhere, I would never do that to you guys, I love my community. <3 It's because of my community, everyone using my mods, and all that, that I'm now developing my own video game, instead of just modding them.

@Nova, I can't think of anything that would cause these to behave that way. These are super basic blocks that don't have a lot to them. They shouldn't be causing any issues. My best guess would be some weird conflict with another mod.
JDaremo Fireheart Apr 15 @ 2:01pm 
@Nicogalax, he's not removing them. He's just not able to work on them because of a larger project he's involved in.

@NovaCharlie, Is it possible that another mod is conflicting with this one?
I'd like to know if anyone else can confirm this issue on Dedicated Servers because I'm about to start up one with this mod on it.
Nicogalax Apr 15 @ 1:58pm 
Why remove all your mods? They are really great and very well done, so why make us suffer such a big loss?
NovaCharlie Apr 15 @ 7:51am 
It may work on a single player world, but as soon as you have a dedicated server the mod begins at some point to glitch out so that the effected players starts to phase through blocks