VoidExpanse

VoidExpanse

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Tags: Items, Gameplay
File Size
Posted
4.466 MB
Jul 26, 2015 @ 5:24am
1 Change Note ( view )

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Description
Новая игра не требуется (для версии 1.4.10+)
Желательно играть на уровне сложности полухардкор.
Краткий обзор: переработка руды в элементы (27 шт), производство топливных ячеек (9 видов), компонентов (7 видов) для изготовления модулей, оружия и корпусов по чертежам, получаемым на научных станциях.

1. Теперь руду можно перерабатывать на базовые элементы на перерабатывающих станциях (используются стандартные партии по 200 шт). Навыки индустрии влияют на конечный выход;

a) Требуется установить мод: Special Mining Devices , чтобы добывать только конкретную руду.

b) Ходят слухи, что существует модуль, способный перерабатывать руду в космосе, но с сильными потерями.

2. Из полученных материалов на перерабатывающих станциях можно сделать топливные ячейки (отличаются величиной восполняемого топлива);

3. На научных станциях добавлен отдел изысканий (НИОКР) – позволяет проводить реверсный анализ модулей ради получения чертежей (от 0 до 10 шт). Также за умеренную плату ученые могут попытаться сделать чертеж требуемого корабля (тариф фиксирован - 20% от стоимости корпуса). На успех изысканий влияет наличие инопланетных артефактов у игрока;

4. На торговых станциях игрок может производить из базовых элементов компоненты для модулей и корпусов, а также по имеющимся чертежам строить модули;
n.b. Производство компонентов и модулей из своего сырья обычно значительно дешевле, чем если их купить в магазине.

5. Военные станции, при наличии у игрока чертежей и компонентов, позволяют производить оружие и корпуса.

ENG
New game not required (for version 1.4.10+)
It is advisable to play at the level of difficulty – semi-hardcore.
Synopsis: New elements from ores (27 pcs), the production of fuel cells (9 species), components (7 species) for the manufacture of modules, weapons, and hulls. R&D dept. at research stations.

1. Now ores can be processed at the basic elements at the processing stations by using the standard batch of 200 pieces). Skills of industry affect the final output (Ask Mining foreman);

(a) You must to install the mod: Special Mining Devices , to extract only a specific ore.

(b) it is rumored that there is a module that can process ore in space, but with severe losses.

2. The obtained materials in processing stations to make fuel cells (differ in the amount of renewable fuel);

3. On scientific stations added the R&D (Chief Scientist) – allows for reverse-engineering modules for obtaining blueprints (from 0 to 10). Also for a modest fee, scientists can try to make a blueprint of the desired hull (fixed rate is 20% of the cost of hull). The success of research is influenced by the presence of alien artifacts at the player cargo;

4. At commercial stations (ask Broker) the player can produce from basic elements components for modules and hulls.
n.b. Production of components and modules from your raw materials are much cheaper if they buy in the store.

5. At Military station you can construct weaponry and hulls (ask Security officer).



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Mod ID: CS_RE-Fine
Mod type: ClientServer
Mod version: 1.3.40
Min game version: 1.4.10
Mod size: 4,3 MB
21 Comments
Verum Jones Mar 3, 2017 @ 12:50pm 
Damn good mod.. Thank you.
gbogy11 Dec 29, 2016 @ 3:36pm 
It works for me
Yes you need mining device..
Great mod by the way....spent hours gathering items and making blue prints.
sir Evans Dec 29, 2016 @ 3:16pm 
Yeah, I know - It would be good idea to change the description to say that the other mod is mandatory :D
Cores  [author] Dec 29, 2016 @ 2:49pm 
Hmm, it's works with a mod Special Mining Devices only. So subscribe it too. I have no any other ideas.
Cores  [author] Dec 29, 2016 @ 2:40pm 
Sorry, bro. I lost all my sources due HDD malfunction, so it's abandoned. If it's not work I'll delete it.
sir Evans Dec 29, 2016 @ 1:34pm 
Mod doesn't load.
It throws out the multiple errors about missing data files regarding specific ore extractors.
Please either unify the two mods or write down that Special Mining Devices are mandatory to work :)
nuke147 Jan 20, 2016 @ 11:07am 
Now that the developers are updating the core game again, will you be revisiting this mod? Some explanation of what stations purchase and sell which goods would be great. I hate building a spreadsheet for any trading game I play.
gbogy11 Jan 1, 2016 @ 12:27pm 
Well that was the problem.Apparently I missed the multiplication factor of how many he would make with what he needed to make them with.Confirmed that it's working now. Thanks for the help and good job on this mod.I really do enjoy for it adds something else to do with rewards while making mining way more cooler:)
Cores  [author] Jan 1, 2016 @ 1:04am 
Well, Brokers can produce 5 components per ask, so you must have resources for 5 components (i.e. for 1 run of "Alloy plates I" you must have 25xCarbon + 15xAluminium).
gbogy11 Dec 31, 2015 @ 4:23pm 
Apperently the components Alloys,Capacitors etc. from ore refined resources don't register when trying to build the Alloys,capacitors etc.I was wondering if you could at least look into a fix or explain how it works? Everything else works from making blueprints and weapons,hulls from the materials but making the materials don't.