STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

525 ratings
KSE - KOTOR Save Editor
 
Rate  
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
27.407 MB
Jul 23, 2015 @ 5:49pm
Jul 26, 2016 @ 8:27pm
10 Change Notes ( view )

Subscribe to download
KSE - KOTOR Save Editor

Subscribed
Unsubscribe
Description
KSE is now Open Source! Please see the pinned post in the Discussions Tab for more information and repository links.

Mod Directory: *\Steam\steamapps\workshop\content\208580\487038719\

Please review the README.txt's in the above directory before using this mod.

If you encounter any issues with KSE or KPF, please refer to the FAQ before posting in the comments:
http://steamcommunity.com/workshop/filedetails/discussion/487038719/494632768623808385/

Supported OS: Windows (All Versions)
Mac and Linux are not currently supported.



KotOR Savegame Editor is a Perl/Tk application used in the editing of
Star Wars: Knights of the Old Republic savegame files.

The following fields are currently editable:
- Savegame name
- Player name
- NPC Name
- Appearance (player and party)
- Portrait (player and party)
- Attributes
- Skill Ranks
- Equipment (player and party)***
- Feats (add/remove)**
- Powers (add/remove)**
- Cheats Used flag
- Hit Points (current and max*)
- Force Points (current and max*)
- Experience Points (player and party)
- Good/Evil rating
- Credits
- Time played
- Class (see notes below)**
- Levels
- Current Party
- NPCs
- Global Booleans
- Global Numerics
- Gender
- Min1HP
- Inventory**
- Influence (TSL only)
- Chemicals (TSL only)
- Components (TSL only)
- Quests

*=Note: Max Hit Points and Max Force Points, while editable appear to be calculated
at the time the savegame is loaded. Therefore while these fields are editable, the
game will change the values back to what it calculates as correct. It is therefore
better to change your Wis/Cha and Con to affect your MFP and MHP.

** Not supported on Xbox Saves, will cause "Damaged Savegame" message.

*** See special section for detailed instructions


-----------------
Before Using KSE
-----------------
Before using KSE, it is recommended that you make a backup of your 'saves' directory, just in case.

-----------------
Credits and Bug Reporting
-----------------
tk102 - Original Author of WinKSE
Fair Strides - Lead programmer, Current Author/Maintainer of WinKSE.
Pazuzu156 - KSE & KPF Developer, Mantis Bug Tracking System Creator and Host.
Chev Chelios - The proposal, creation, and support of the KPF.
Menirz - Maintaining the Steam Workshop Page

Repository URL: https://gitlab.com/kotorsge-team
Alternative Download Location: http://deadlystream.com/forum/files/file/503-kotor-save-game-editor/
Discord Server: https://discord.gg/Bg3wQs2

Read the "KSE Error Reporting" Thread under the discussions tab to learn how to report any bugs you encounter.
Popular Discussions View All (33)
84
Feb 2 @ 1:05pm
PINNED: KSE Error Reporting
Pazuzu156
76
Mar 10 @ 3:03am
PINNED: KSE FAQ
Pazuzu156
1
Feb 26 @ 4:44am
PINNED: KSE...Open Source
Pazuzu156
< >
1,155 Comments
Xenefer Mar 5 @ 9:36pm 
i used a cheat to get passed a certain part and i was wondering through this mod i can disable it
Burvjradzite Feb 28 @ 9:49am 
Btw, i need to somehow repeat the asking of Visas "force sight", because i failed it first time. Can this be done with save editor?
Burvjradzite Feb 28 @ 9:16am 
Succesfully used this to drop influence of handmaiden to 1 and achieve "cupid's rifle". It needs to make local saves, not cloud indeed, like it was print in the readme.:yay:
Pazuzu156  [author] Feb 26 @ 3:47pm 
Hopefully. As I don't own a Mac these days, I have no real way of porting it to Mac. Hopefully this will get that going in the future
MysticGamer Feb 26 @ 3:32pm 
Does this mean there will be a version that is supported on mac in the future?
Faxot Feb 26 @ 4:40am 
@pazuzu156 Ok, sorry.
Pazuzu156  [author] Feb 25 @ 7:41pm 
Hello, evening, afternoon, morning, whatever time is to you. Have a look at the Discussions tab, at the latest pinned discussion. I've finally decided to make KSE open source, and hopefully this will be a good thing for KSE going forward. Please refer to that discussion page for more information, and repo links.
Faxot Feb 23 @ 8:53am 
I have another question but about the "Hit Points" and the "Max Hit Points".
When I increase my numbers very high, my attacks are weak. I have changed this several times but my attacks remain weak.
What are the numbers that you advise me to put with these two options?
Faxot Feb 17 @ 9:57pm 
@Menirz Thanks for the explanation.
I would like to know why when I modify the stats of my character, my companions are on the dark side. I even wanted to change that but nothing works for the moment.
Menirz  [author] Feb 17 @ 9:48pm 
@Faxot
KSE is not a "mod" in the same sense as other workshop mods. It is a standalone application that modifies the data in a save file, it does not do anything while the game is actually running and therefore does not interfere with other mods.
The Steam Workshop is simply a convenient way to "download" KSE and push version changes (should any occur).