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Sorry for not keeping the steam people up to date on the what's happening as well as I should have. There has been a delay in release due to personal health issues. As of right now I currently don't have a release date for Legacy of Svarog but I try to keep our Twitter , facebook[www.facebook.com], and blog [svarogblog.blogspot.com] updated with a lot of the new improvements to the game. I also continue to travel to some shows nearby to our home state of Massachusetts. Once I am close to release I plan on travelling much further, including Eastern Europe where a game of this subject matter has special interest.
Enough about me; you want to hear the updates. What the heck have I been up to?
1. All 8 Weapons for have been animated and implemented. Four weapon types for Yaroslav and 4 for Vasilisa. This includes particle effects for the fully upgraded weapons.
Sword and Shield
Warhammer and Shield
2. Kazakrom not only has villagers but the village improvement system has been implemented. You can now (with the right resources) upgrade your keep from sticks to bricks to stone that will last forever, build a tavern, a workers camp, a general store, a temple, hire trainers and more.
3. Camera is no longer fixed outside Kazakrom Keep After some suggestions we have decided to change the camera from a fixed to a follow character style. You can now move the camera by turning the character
4. Sword fighting is closer to actual sword fighting than fantasy. In June we took a medieval sword fighting class at Guard Up [www.guardup.com] in Burlington, MA. Our instructor Jacob gave us a lot of ideas of how to make the weapons fighting in Legacy of Svarog more realistic. See one of our new animations
5. Boston Festival of Indie Games
At the Boston Festival of Indie Games [www.bostonfig.com] we were accepted into the showcase and nominated for best game in the World Building and Narrative Category. I attended Boston FIG with my wife Coralee and Chris my friend and part-time dungeon builder. We brought the new Legacy of Svarog Arena with us. Last year we brought the first combat area of our demo and some players said it was too easy (it was the first area after all). We are happy to say our Arena is far from that. Of the hundreds of attempts to play the arena less than 10 players were able to beat it. The player with the fastest time won a hand made Noble Sword by the Danish LARP equipment company: Epic Armory. We will be sending out the arena to everyone who has signed up for our mailing list. Want to get in on that? Go to Our Website [www.legacyofsvarog.com] to sign up.
6. Gameacon, Atlantic City, NJ We will once again be attending Gameacon[www.gameacon.com] in New Jersey. If you are in the area stop by and give the arena a go October 28-30 at The Tropicana Resort and Casino.
Legacy of Svarog, the Action RPG and Adventure game hybrid based on Slavic Mythology has a brand pre-alpha new demo available for download. We premiered this demo at Gameacon, in Atlantic City NJ. This will likely be our last demo upload for quite some time so be sure to check it out. We are aiming to release the game on steam and elsewhere Q1 2016.
There has been a lot of updates since our last show, Boston FIG. For starters you will meet the first boss, Solovei Razboinik, a prominent character in Slavic Mythology. Vasilisa is trying out an alternative armor set, and Borza and Svetagor has some armor that is still a work in progress. If you can find it we also show off a bit of your first animal companion.
As always, we're all about choices. You still choose your playable character through dialogue choice. Agreeing to help the prince will make Yaroslav your playable character, choosing not to help will give you Vasilisa. There are also a lot of other choices in the demo to give you a sample of what we're all about.
We had a great time in Atlantic City for the first ever Gameacon[www.gameacon.com] We had a brand new demo to show off with a new audience though we had some people come by who saw us at Boston FIG and said that they loved how much the game had changed and improved since they last saw it.
There were quite a few characters in New Jersey. We had uploaded to our facebook page[www.facebook.com] a player of the day for each of the 3 days of the show. You can also see them on our youtube channel.
Our Gameacon booth neighbor and fellow greenlighter from SWDTech Games and Pixel Noir checking out Legacy of Svarog.
Don't forget if you want to get all the latest news sign up for our mailing list at our website http://www.legacyofsvarog.com and find videos, screenshots, dev diaries, and convention photos
3D Action RPG and Adventure Game hybrid based on Slavic Mythology.
Legacy of Svarog is a 3D Action RPG and Adventure Game hybrid based on Slavic Mythology. Fight enemies, investigate crimes, build your keep from the ground up and make choices with real story changing consequences (every choice really does matter). The game features multiple playable characters and an in-depth and responsive combat system that rewards patience and planning. Meet characters and deities from the little known stories of the Ancient Slavs.
The game opens up in a tavern located near military barracks of The Long Arm, We meet Yaroslav a decorated veteran in the King’s Army, drunk mid-day on bad braga and down to his last 50 coppers. In walks Prince Volga, young, inexperienced, looking to fill the king's shoes. He comes to Yaroslav in need of help establishing an important stronghold. Will you help him? Will you send someone in your stead? Or will you tell the prince to sod off and do it himself? Your choice begins here.
You must upgrade and improve your stronghold in order to be ready for an enemy invasion within the first year from when you begin. Building facilities such as the smithy, the tavern and the library all cost money which can be obtained by searching ruins, completing quests and conquering enemy encampments.
The game features progressive leveling, meaning skills improve as you use them, and a resposive combat system that rewards patience and careful use of strategy.
Choice has real consequence and influences the difficulty of the game as well as recruitment of certain characters.
The game takes place over a year. Time passes only when you take actions. No need to worry about a ticking clock. When the game is complete, another cycle becomes available. The player keeps their money, any weapons found, crafting and town progress and loyalty progress for companions. Basically the player keeps everything and starts the story over. The story can change even, because certain conversations and choices are gated by companion loyalty and better, more elegant solutions to problems will be offered if the loyalty is at maximum.
Each day consists of either 3 minor actions or 1 major action. If a minor action is chosen in the morning then the major action is no longer available.
Expeditions - the player travels to an available dungeon/cave/tower etc to reduce the enemy presense there. The expeditions are mainly combat and award money and other resources. Strength type and combat skills will help with these.
Investigations - sometimes a monster or enemy spy will commit acts of evil in the town. The player must then investigate the crime scene and determine the source of the damage. Intellect and lore skills will help here.
Hunts - when the investigation is successful the hunt becomes available (and replaces the investigation). The player must track down and deal with the source of the disturbance in the town. This typically involves fighting through a dungeon of some sort with the culprit being the boss. Legerdemain, perception and trap disarming skills can help here.
Social Missions - the player can choose to spend the day with a companion. This improves the companion loyalty depending on dialogue choices. Loyalty affects story choices and recruitment possibilities. At max loyalty, companions may gain extra perks and teach the player their class bonuses. Dialogue skills and charisma can help here.
Stronghold Missions - the player can choose to spend resources to upgrade the town or build a stronghold. For example the player can give money to the smith to upgrade the forge or ask the architect to build city walls or siege platforms. The story requires that the player build a stronghold before the end of the year. The quicker this is done the easier castle defense missions will be.
Castle Defense - sometimes monsters or enemy armies will attack the stronghold. The player must place companions and troops at defense points and fight off the enemy. Combat and strategy skills help here as well as upgrading the town guard equipment, building ballistae and catapults and upgrading city walls. Losing these will result in the destruction of a random upgrade and loss of gold due to looting. It also tends to make the leader unpopular with the townsfolk.
Story Missions - Unique missions that don't fit into any other category. These can take multiple days to complete. Lost your gold shipment to bandits? Look for it and recover it. These missions can usually be solved either by combat or through conversation. You don't have to complete story missions and instead go hunting or something, but it is strongly recommended. At least for those who enjoy the story.
Training - go to the training hall (once built) and improve various statistics as well as learn combat techniques.
Weapon Maintenance - repair damaged equipment. Freshly maintained equipment gains bonuses in the next mission based on your smithing skill. (once smithy built)
Gather Intel - walk around town and listen to rumors or find anomalies. This makes some major missions available. (more missions as town grows)
Go Shopping - buy new gear/weapons/armor at the local stores. (once built)
Go to tavern - lowers stress. Stress gives penalties to combat performance if it gets too high. Can invite companies for loyalty boost. (once tavern built)
Go to library - read books to learn strategy and discover monster weaknesses. (once library built)
Walk around town - can walk around and look at the town you've built. Doesn't open any new missions and limits NPC dialogue to greetings. Sometimes it's nice to just relax and walk around.