Cities: Skylines

Cities: Skylines

243 ratings
Ulm Minster #TEMPTED
   
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File Size
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9.586 MB
Jul 15, 2015 @ 3:00pm
Mar 24, 2016 @ 7:04am
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Ulm Minster #TEMPTED

In 1 collection by YpsilonEule
Sacred buildings by Alex24
6 items
Description
Ulm Minster #TEMPTED

the biggest church tower in the world


Type of building: sacred, lutheran church
Height: 161,5 m
Length: 140 m
Width: 55 m

Cost: 150,000.-
Upkeep: 1,280.-

Model: 3718 tris
Lod: 872 tris - custom lod and textures
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45 Comments
Altitona Oct 14, 2018 @ 3:31am 
Would love to see her sista from Strasbourg (same architect: Ulrich von Ensingen ;) ), which used to be the highest before Ulm.
pecx Sep 4, 2018 @ 11:52pm 
NEVER never never call it a "Dom". Its a protestant citicens church.

BTW: Nice work! Love my Hometown and the Münster :)
살인마조지기 Jun 14, 2018 @ 5:13pm 
so good!~
Klopfer Mar 3, 2018 @ 8:19pm 
toller dom :steamhappy:
hast du zufällig auch den veitsdom aus prag auf deiner liste? den fänd ich ziemlich interessant und hab den leider noch nicht gefunden.....
(ja ich mag kirchen^^)
NightRaven May 16, 2017 @ 2:03am 
marvellous work there!!:steamhappy:
76561198032835510 Apr 17, 2016 @ 11:26pm 
Yes! Great! Now it's perfect! Thank you
YpsilonEule  [author] Mar 31, 2016 @ 12:18am 
@weltle.robert: I would really welcome that. Though it's really not easy to take photos for textures. I don't know how good you are with cameras, but if the quality isn't that good I will honestly not use them ;). They would have to be flat, with little to no shadows and natural colors (so cloudy weather some time around midday). Especially when it comes to the top of the tower it's getting difficult. For that you would need an elevated position so you can get it right.
In case you feel like you could do that, I would be really happy to get some good textures :) Add me as friend
weltle.robert Mar 30, 2016 @ 11:44am 
Hey Alex,

i work in Ulm. ;) Maybe, if you want, i could take foto's for you of the parts you need for your textures. :)

I think it's prety nice. :)
YpsilonEule  [author] Mar 24, 2016 @ 7:28am 
update: scaled down to 68 %, should be realistic now. Improved nightlights and diffuse textures. Also I improved the LOD significantly, but thus also increased lod tris to 872. (I won't get back to 200 again, sorry)
YpsilonEule  [author] Mar 3, 2016 @ 11:50am 
@mizrael77, you seem right there. I can't remember where I screwed that up, since I had the right scales in 3ds max. Probably happened at the scale factor in the asset editor. So sorry to all mentioning that. Sorry