Tabletop Simulator

Tabletop Simulator

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Pathfinder Adventure Card Game - Rise of the Runelords
 
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Number of Players: 1, 2, 3, 4, 4+
File Size
Posted
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0.326 MB
Jul 13, 2015 @ 5:52pm
Dec 3, 2015 @ 1:14am
12 Change Notes ( view )

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Pathfinder Adventure Card Game - Rise of the Runelords

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Description
From the creators of the Pathfinder Roleplaying Game comes Pathfinder Adventure Card Game - Rise of the Runelords! Explore your way through the land of Varisia with a band of between 1 and 6 adventurers, collect unique items of loot and face off against some of the most powerful beings in all Golarion!

v2.0
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Adventure 6 - Spires of Xin-Shalast added to the game! The whole Adventure Path can now be played!

- New cards of all types for Adventure 6 added to the game (Adventure, Scenarios, Locations, Villains, Henchmen, Monsters, Barriers, Weapons, Spells, Armors, Items, Allies, Blessings & Loot.)


Other changes:

- Removed introduction to Adventure 5 notecard.

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Please remember to rate this mod positively if you enjoy this game!
Popular Discussions View All (3)
4
Jun 10, 2017 @ 12:04pm
PINNED: FAQ on Roles
twitch.tv/TwelfthDoc
2
Dec 7, 2016 @ 4:00am
Status Update [2016/12/06]
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Jul 31, 2017 @ 9:40am
Pathfinder Adventures
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169 Comments
twitch.tv/TwelfthDoc  [author] Apr 8 @ 10:40am 
I should probably do a Quality of Life pass on everything soon, it's been a while since I uploaded the images and I could probably improve the resolution quality a bit. Doesn't help I got a full time job recently, but I'll have a quick look at it some time soon :logiimpact:
Aldath Apr 8 @ 9:17am 
Hey there. I just got the mod and so far it looks amazing! However, when opening the bags to look for specific cards, they are blank until placed in the table. Any fox for this?
paulyd83 Jan 28 @ 1:24pm 
Anybody know if there's a Pathfinder ACG mod on here that has EVERYTHING for it?
IceMaverick Aug 3, 2018 @ 12:20am 
Are there any plans to implement any of the expansion decks for the ACG to this module such as the Character Class Decks, the "Ultimate" series decks, or anything of the like?
Duckvader Jul 16, 2018 @ 11:19am 
@TwelfthDoc

I have physical copies of Skulls and Shackles and Wrath of the Righteous complete. I can probably get these scanned up and sent to you if you'd like to build it in Tabletop.
twitch.tv/TwelfthDoc  [author] May 28, 2018 @ 2:22pm 
I may in the future if I find some high quality scans - I think I had half of Skulls and Shackles, but not the complete set. When I get some free time, I'll definitely look into adding new paths!
Douglas Reynholm May 28, 2018 @ 10:43am 
Are you planning to add another of the adventure paths?
juanmvenegas Mar 18, 2018 @ 8:03pm 
Great work on the mods! One issue I cannot seem to figure out is that some cards inside the adventure bags are blank...This is the first time I open the mods so I have not modified any files or anything. Any help would be appreciated!
Treska Nov 19, 2017 @ 12:57pm 
Don't see the villains only henchmen?
Elder_Salt Nov 3, 2017 @ 1:54pm 
Highly recommend playing this with some variants and hardened tweaks if you intend to play with characters not included in the original 7 + character extension pack. The game is VERY easy otherwise as the character packs were designed for organized play and are OP in this 1st box. This is not the case in future paths where they had more insight into this problem. This is expecially true if you mix character deck cards into the supply.

I recommend the linear movement system (I posted it on here as a mod). I have a host of house rules that can improve the experience along with this, and check the boardgamegeek forums for this game for other variants and improvements.

We also played with an extra location, and until A6 (after I hardened the game with more banes) it has been a walk in the park. It might not hurt to include some monsters and traps from other boxes if you are going to play with expansion pack characters, as these tend to put expansion character deck powers in check.