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The Last Time
Genre: Adventure, Puzzle
Platforms: PC, Mac, Linux
Players: Single-player
Jul 13, 2015 @ 9:13am
Sep 9, 2016 @ 11:19am

View The Last Time in the store

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Recent Announcements View All (1)
BOOM! Thanks to your support, The Last Time has been Greenlit - but the Kickstarter still needs your help!



- The narrative depth and emotional impact of a modern adventure title, delivered to you with the graphical style and game mechanics of a classic point-and-click

- The game’s focus is on the story; tough moral choices, tense action sequences, and deep characters and relationships

- The plot is nonlinear; decisions that you make, both large and small, will influence how the narrative plays out

- Intuitive puzzles which blend seamlessly into the narrative

- The tone ranges from lighthearted and comedic to dark and serious


Jack Glover was a police officer. His life hadn’t been particularly eventful in spite of his line of work; his patch was relatively peaceful, and most of his patrols were spent chatting with his partner. One day, however, something went terribly wrong (you can play the prologue in the demo to find out more), and he suffered an emotional trauma. Cut to forty years later, and we find Jack languishing in a care home, living out his remaining years in solitude. Suddenly, the phone rings; the caller is somebody connected with his past, and they want to meet with him. This phone call starts a chain of events which forces Jack back into the real world, where he must overcome the challenges that come with age; physical frailty, ignorance of modern technology, and, most importantly, his difficulty connecting with people.


The gameplay is point-and-click-style; you walk around and explore environments, talk to people, and interact with objects. During conversations, you will be presented with interesting dialogue choices; rather than simply having a list of lines to go through one by one, the choices you make will change the flow of the conversation, and sometimes influence the narrative later on in the game. Action scenes will play out differently depending on your choice of approach; there is no ‘game over’ screen, and the story will continue whatever happens. There will be a puzzle-solving element to the game; my aim is for the puzzles to be intuitive and blend seamlessly into the narrative, rather than force you to be stuck for ages using a trial-by-error approach.
Popular Discussions View All (1)
Apr 16, 2016 @ 11:52am
Release Updates?
< >
throud Jan 15, 2017 @ 1:43pm 
çok güzel
Big Cow Studios  [author] Apr 30, 2016 @ 6:50am 
@wingzero5555, sorry for the late reply, just saw your comment - thanks for your question, I'm starting closed beta testing today, I expect it to be in closed beta for a couple of months before release :)
wingzero5555 Apr 1, 2016 @ 1:47am 
So any updates on the release date?
Big Cow Studios  [author] Oct 7, 2015 @ 1:51am 
Thanks so much @AvroGamer :)
avr0_ Oct 6, 2015 @ 2:45pm 
im play the demo is awsome thanks big cow and good luck big cow!
Big Cow Studios  [author] Sep 26, 2015 @ 11:37am 
@wingzero5555 thanks for asking, wingzero - estimated release date is March 2015 :)
wingzero5555 Sep 22, 2015 @ 8:24pm 
any chance for a release date?
Big Cow Studios  [author] Jul 28, 2015 @ 4:16am 
BOOM! Greenlit! Thank you so much to all you awesome people for your support! :D
throud Jul 27, 2015 @ 1:56am 
bence gelsin çok iyi bir seneryosu var gibi duruyor
i love the demo! gl guys!