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Release date: 2016
Hierarchy Is a Multiplayer Medieval Sandbox RPG. The game’s main focus is on creating an environment where players fight for control of territory and power through economy and war. The game gives players the option to play how they want. You can choose to be a lord, if others will follow you. You can become a soldier, farmer, hunter, merchant, blacksmith, or you can be a outlaw and prey on the weak. You can lead an evil cult or cleanse the world of all evil in the name of your religion. The possibilities are endless with a mixture of both game mechanics and ease of roleplaying.

Key Features
  • Immersive faction system allowing players to form groups with similar interest and own castles, guilds, create religious factions, cults, bandit groups, merchant groups and many more.
  • Fully directional combat allows players to be immersed in the action and require skill to become a master of combat.
  • Professions allow for a very strong economy system, players becoming proficient in a few selected skills such as crafting, blacksmithing, engineering, and more will allow for a more realistic experience when playing.
  • Siege mechanics allow for a full out siege against an occupied castle with siege camps, selection of siege weapons, dynamic wall destruction, all in real time large battles.
  • Expansive resource collection with woodcutting, mining, farming, fishing, and hunting.
  • Default world size: 40km2 - up to 200+ players.

Faction System
The faction system is the heart behind the freedom to choose what you want to do and who to do it with. Together with friends, you can create a Faction for anything. Become a lord of justice, an evil count sacking lands, reach others through trading, or pry on caravans as bandits. Create your own religion and conquer the world with your faith! There are no limits to what kind of faction you can create.

Combat is one of the most important aspects of Hierarchy. We feel that Combat has to be immersive and based on skill. We have implemented a directional combat system most similarly compared to the combat from Mount & Blade: Warband.
All combat mechanics will be twitch-based; no target-locking or % chance-to-hit. Melee swings hit based on whether or not your weapon actually strikes the target. Ranged projectiles are actually projectiles. Firing an arrow through the brush is a good way to lose it. Arrows and boulders will arc based on how they were fired. Players will also be able to fight on horseback. A good cavalry charge can shatter player formations and win battles.

Land Control
Hierarchy is a large open world that can all be controlled through player owned landmarks such as castles, guildhalls, churches and also through land occupation like bandits controlling of a mine with precious resources. The main form of control is castles, all castles are unoccupied at start and can be purchased by any faction throughout the game. Otherwise, they can be sieged from the current faction holding the castle. All castles are unique in defensive positions, land control, and resource availability. To capture an enemy castle you must declare war and skillfully fight your way to the top of an enemy keep to replace their banner with your own factions banner.

Persistent Economy
In the world of Hierarchy if you wish to become a merchant of riches you must skillfully determine which towns and villages require resources that are low in stock.
For example, you may travel to the villages to the north and purchase their iron or mine the iron. After obtaining the iron, you may travel south where coastal towns are in low supply of iron. Thus, you could sell your iron there for maximum profit.
The prices of all resources constantly change depending on players interactions. If a resource is abundant prices will drop, but only in that one village or town that has higher stock. So you must always constantly be on the look out for new towns and villages.

Professions & Skills
Professions and Skills can be selected based on how you want to play. You can perform any job but your selection of professions and skills will greatly affect your ability to perform the job. Skills will help you specialize in combat, athletics, horseback riding and others. Professions will allow you to better select the path you want to take. Lumberjacks, miners, hunters, farmers, fishermen, blacksmith, craftsmen, engineer.
Popular Discussions View All (8)
Feb 13, 2017 @ 7:00pm
PINNED: Ideas, Questions, criticism. Lets hear it all.
Jul 16, 2015 @ 10:45am
What's going to be the price on this...
Sep 12, 2016 @ 7:36am
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athamus Feb 13, 2017 @ 6:59pm 
it been abandon
Igaum Jan 17, 2017 @ 2:11pm 
Waiting ...
Blood Haven Sep 17, 2016 @ 7:37pm 
Watching amd waiting
KnArF9 Sep 15, 2016 @ 3:58pm 
Moby Dick Feb 21, 2016 @ 6:42pm 
i think they gave up?
WinterWind Feb 20, 2016 @ 2:14am 
Any word on this?
Grand Jan 2, 2016 @ 1:42pm 
Is it just me or did anyone else think of Reign of Kings?
mastermclaster Jan 2, 2016 @ 11:55am 
This looks fucking amazing! Cannot wait for it's release!
Sir Tacticool Dec 2, 2015 @ 1:48am 
game still being worked on?