This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Platforms: PC, Linux
Languages: English
Aug 7, 2015 @ 9:01pm
Dec 22, 2016 @ 10:01am

View AGP::Epica in the store

Store page
Recent Announcements View All (3)
Kickstarter Round 2
Release date: Closed Alpha: Q4 2015, Closed Beta: Q2 2016, Release: Q2 2017
Enter the dark and challenging world of Epica, a tactical RPG set in the future where the player must fight to survive on planets as well as in space.

Please support the Patreon here:

Co-operative Tactical Action
Team up with 64 player co-operative combat ranging from Melee to Capital Ship Battles.

Gear Up
Employ 216 skills from 19 skill trees and 5 weapons per character to face the merciless world before you.

Rich Crafting & Economy
Build weapons,vehicles and armor based on a diverse crafting system using 3D Printers.

Lethal Combat
No hit points, no levels, only skills and death.; be flawless in your actions as one wrong move could mean the end.

Multiple Open Worlds
Explore planets, moons and astroids, each their own, huge open world.

Capital Bridge Simulation
Pilot & outfit massive capital ships and utilize them as a base of operation for your clan.

Community Orientation
Assets designed by the community for this project are done so using a non-exclusive license to help the indie gaming community grow.
< >
Cpt. Mexi Mower Man Sep 5, 2016 @ 3:44pm 
this game looks sick as fuck
AGP Studios  [author] Sep 5, 2016 @ 7:57am 
devin4dead: It really depends on the boss type. I have a large mech which has a single weakpoint on the head. Humanoid bosses are more difficult to get to given that they typcailly reside on capital ships which you must first navigate to find them (quarters, bridge, mess hall, etc), after which the standard rules for humanoid combat apply. I'm looking for realism, not an epic journey through a hit point bar based on exponentially scaling numbers.
🇯🇵Đevïň4Đeąđ🇯🇵 Sep 5, 2016 @ 2:30am 
I hope by no hit points they mean that you dont have bosses that can only be hit in the back because if I shoot a guy in the head I want it to do more than hitting him in the foot
Ludichris Sep 4, 2016 @ 11:24pm 
I'm excited about its potential. Mass Effect crossed with The Division (only without the shit business practices of Ubisoft) sounds good to me.
AndyGTX1080plays Aug 10, 2016 @ 8:00pm 
Guattermaug Jun 1, 2016 @ 7:15am 
Looking forward to seeing this develop more.
steve herbron May 2, 2016 @ 1:32pm 
sounds good my man
AGP Studios  [author] May 2, 2016 @ 10:27am 
Mista, Captain: Also keeping on top of the release date. Closed alpha testing in its final phase before early release. I need to get the armour system together before Early Release and the Airmech skill tree finalized.
Mista Wallop Mar 14, 2016 @ 1:14pm 
looks like star citizen, but will be affordable by the average person and actually has a planned release date...