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Advanced Guard Protocol mod adds some similar enimes though.
EMP Pack IV
P - 1500 CRD
C - Active item
CD - 4 turns
An EMP pack generates a large static charge in the air, scrambling electronics within a radius. Often used as safety devices in automated assembly lines.
Detonates at the end of the turn when primed. Disables all Mainframe devices and drones in a range of 8 tiles.
COOLDOWN
4 turn cooldown
RANGE
The effect will reach 8 tiles.
CHARGES 1/1
Each use of this item takes a charge. Recharges between missions. Use charge Packs to refill during missions.
Requires HACKING Skill Level 4
(Contingency Plan)
In my opinion, the Last Mission on Expert+ is impossible without cheating.
I was caught short when an OMNI soldier moved twice, and doubled back on its predicted path. It may be worth pointing out the consequences of the bonus action points.
The first time I used the flurry gun I was caught out, because I could not target a couple of guards. I assumed it was a line-of-sight issue and got the agent shot trying to move into position. It sucks if you only normally get one attack per mission. It could still be great if you have a ton of Stims, but that was a different run.