Space Engineers

Space Engineers

35 ratings
Economy Suite 1x
Type: Mod
Mod category: Block, Modpack, Other
File Size
6.679 MB
Jun 25, 2015 @ 6:57pm
Jun 25, 2015 @ 7:35pm
2 Change Notes ( view )

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Economy Suite 1x

Hello fellow Space Engineers! Today I present you with the Economy Suite.

The Economy Suite has two primary functions:

The first primary function is a method of Ingot compression into Canisters. A Canister contains 500 Ingots, has a fraction of the volume, and 75% the weight of it's uncompressed counterpart. A Canister can be made in the Compressor block; don't be fooled, it looks like a refinery (most likely temporarily depending upon general feedback) but operates as an assembler – no efficiency upgrades for you! All Canisters can be decompressed in the Compressor back into Ingots. This function will likely help players in a multitude of ways, from sub-trades in deep space without Credits, to transporting goods in smaller vessels, to reducing the amount of cargo containers required, and more.

The second primary function comes with an in game physical currency and an Admin only block for multiplayer. This Admin block is an ATM that slices, dices, and even looks sharp. How it works is that you put your Canisters into the ATM, go into the production menu, and produce Credits from the appropriate Canister type. Credits, inversely, can be traded in at the ATM for Canisters of any Ingot type, given the player can afford what he is looking to buy. Credits are stackable. Credit value is based loosely on calculations from the Space Engineers Trade Calculator (, among other data and considerations. For instance, Stone was devalued significantly because of it's abundance, refining speed, refining ratio, and the absurdly low requirements of Stone in survival; should Gravel based concrete ever become part of the vanilla game then I would restore most of Stone's value.

IMPORTANT - Before downloading this mod you need to know which assembler efficiency setting your world is running at. This MUST correspond with the mod release. There are four releases of the Economy Suite: 1x Assembler Efficiency, 3x, 5x, and 10x. If you disregard this warning your players will be able to exploit the Credit system. The issue is that a higher assembler efficiency also requires that much less in resources to create an item – so someone could sell 20 Silicon Canister for 80 credits and buy 300 or more Silicon Canisters for the same 80 credits. I think you can see the general idea of the issue. I tried to resolve this by making the Credit an Ingot, among other things, to no avail. Four releases it is then!

This mod is still a work in progress – there are definitely some textures I need to revisit (*COUGH* Canisters *COUGH*). If you notice any bugs (that are NOT related to Assembler Efficiency) please feel free to let me know. I'd be more than glad to make it right.

I hope that you enjoy this mod, and I hope that it helps to facilitate trade, teamwork, and maybe even a little more piracy ;)

I want to work with the plugin makers and general modding community. While I do not authorize re-releases of this or any of my mods – I would like you to have the ability to interface with this mod. For instance, should the writer of the Shipyard plugin wish to create a Credit friendly release (i.e. the crate requires credits to build a ship) I would be more than happy to help him. Don't be shy.

The classname (subtype) of the Credit component is literally “Credit”.

I will do my best to update my mods only on Thursdays to help ease the efforts of sever hosts as they will be updating their servers (and waiting for an extender update) anyways.

Here are the links to each of the releases for the Economy Suite:

1x Assembler Efficiency

3x Assembler Efficiency

5x Assembler Efficiency

10x Assembler Efficiency

I can be pretty awful about responding to feedback (quite often I don't even get a notification from Steam via the Steam client) but if it's constructive or something that would be worth implementing I usually write it down. When time permits I try to implement it.

Known Bugs:
- None that are within my control
- Collision Meshes of the components are wonky after the latest update
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BinaryKiller1337 Nov 9, 2018 @ 2:03pm 
Does it still work today???
Khaln Jul 8, 2018 @ 4:41pm 
Great mod. My only comment is that i'd be nice if the ATM could connect to a conveyor system. Playing with a modest inventory size, it'd be difficult to move hundred of cannisters of iron or stone between my ship and the ATM.

Otherwise pretty sweet, I really like that the ATM block is admin only for multiplayer. Helps to promote the use of trade stations and player interaction.
Reign  [author] Jan 3, 2018 @ 3:11pm 
DaVinci, I made this from scratch, why on God's green Earth would I post the license to something I created?

I just checked and peculiarly everything is fine.... I don't know what sorcery it is, but the textures are normal for me.
DaVinci Aug 29, 2017 @ 6:58am 
which is the license of this mod? can you provide a valid link for it?
Fragoon Dec 23, 2016 @ 6:20am 
Please fix the Textures!
Homer G. Adams Aug 24, 2016 @ 3:10pm 
You need to upgrade your mod a little.
The basic idea is cool and i jst play it on a dev server, but...

You should implement a database for exchange in real stuff.
to give the bank a credit and get what you want is not cool for doing buisness and trade.

If i am able to build a deposit station and someone come to buy or sell stuff, then they should only be abale to buy what i have and sell what i need.
An if i dont have enough credits to buy, or canister of ingots to sell,... now the rest should be clear to understand what i meant.

So far your idea is great and has a lot of potentional.
R. F. Omega Aug 22, 2016 @ 5:14pm 
Currency seems like a dumb idea, but I like the storage aspect of the canisters
Doncdxx Feb 25, 2016 @ 12:29pm 
@David Lasher I really like this mod and would like your permission to make a modified version for my DS.
Canadian Bacon Feb 1, 2016 @ 11:16am 
this is an awsome mod but its missing one thing, credits are usless unless you can make them go in a regular assembler like e-coin and make any parts off of pure credits it would give people more incentive to goto a way station to exchange minerals for credits

I would implement it on my server if that was done
NinjaPolk94 Dec 6, 2015 @ 11:21pm 
After investigating it, The "Dissasemble All" Doesn't work. In order to decompress the canisters, you have to select the decompress and literally click on the canister to recieve ingots.