Tabletop Simulator

Tabletop Simulator

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Game Category: Card Games, Original Games
Number of Players: 3, 4
Tags: 4+
File Size
0.018 MB
Jun 25, 2015 @ 3:28am
Oct 12, 2015 @ 3:56am
4 Change Notes ( view )

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Thank you all for your testing and feedback during development. Escape the Nightmare funded successfully on Kickstarter (A little under £10k) and will exist as a game in the real world later this year!

Feel free to keep playing the TTS version, I'm quite happy to leave it up for people to share and enjoy :)

This module contains a 3-7 player frantic cooperative trading game. The rules can be found in game (Click on Menu -> Rules) or viewed online ( ). Escape the Nightmare is written primarily as a real world card game and requires some slightly adaptable thinking to be played online, but is still plenty of fun!

A few of warnings:
1) You need a microphone & speakers to play this game.
2) Some of the images used are somewhat grotesque.
3) This is the hardest game I've ever made. Possibly the hardest I've ever played.

You are trapped in a landscape you do not recognise amidst a whirling mismash of screaming, insects and death. A series of nightmarish wardens traps you in place, but you have hope. There in the distance, being eaten alive, is someone you recognise. And here having their bones removed is an old friend. Perhaps you can escape this hellish place - why this dying child is offering sage advice on that very subject right now:
"It's coming."

Nightmare is a cooperative game for 3-7 players about escaping a nightmare. Players seek to trade parts of their nightmares to build dreams in which they can turn aspects of these horrors against the wardens and escape. The game is not played in turns, players may continuously trade cards with each other in an attempt to build matching sets and defeat wardens.

To make it more difficult whenever you recieve a card in trade it has some sort of effect. You might be obliged to take an action immediately or restricted in your next trade or the game could be lost there and then if your partner has foolishly traded you the wrong card without checking if you're equipped to recieve it.

To make it more difficult the wardens each have a special power and whichever one is presently opposing you modifies the gameplay for all players in order to make the game more challenging.

To make it more difficult one player will hold the card "It's coming. Run." and count down from ten. If the count reaches zero then everyone loses. This card can never be discarded or lost, but it can be traded, resetting the count to ten each time it is.

Good luck. You'll need it.
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Willy McBride Oct 12, 2015 @ 1:58pm 
Thank you very much, i appreciate it!!
x_equals_speed  [author] Oct 12, 2015 @ 4:03am 
I've done the update today - the rules are available in game or online (see edited description above). Let me know what you think :)
Willy McBride Oct 10, 2015 @ 8:17am 
Oh excellent! Yes i just found it and a friend and i were trying to figure it out but were having no luclk. We tried looking for instructions but could not find them. To clarify we have no idea what the rules are, or really how to play :p
x_equals_speed  [author] Oct 10, 2015 @ 5:21am 
What sort of instructions? Installing something from the workshop or accessing the rules once you've opened it or clarification on the rules that are there?

In any event this is badly out of date, I've been working on the game plenty since the last TTS upload. I'll try to update the mod with new full art cards next week :)
Willy McBride Oct 9, 2015 @ 5:28pm 
Some instructions would be wonderful
x_equals_speed  [author] Jun 30, 2015 @ 10:36am 
I'll try to run a few in person playtests with it the other way around and see how it plays out :)
abstress Jun 30, 2015 @ 10:15am 
Well for some cards it works but for others it really doesn't add anything. I'd leave it in as an optional rule for palyers to add if they see fit.
x_equals_speed  [author] Jun 30, 2015 @ 10:13am 
Oh right - you can talk about it but you can't show it.

The reason for that is that the communication restrictions are supposed to be meaningful - if someone's obliged to only tell lies or not to mention card types or whatever else that doesn't mean much if the other players can just look at their hand.

Do you reckon that the communication restrictions don't add enough to the game that it'd be worth removing them?
abstress Jun 30, 2015 @ 10:12am 
abstress Jun 30, 2015 @ 10:12am 
Ah alright, it just said in the rules the game doesn't really want you to show you entire hand. like it wants you to keep solmething secret.