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Metro Nexus
Platforms: PC, Mac
Languages: English
Jul 22, 2015 @ 5:20pm
Aug 9, 2016 @ 2:53pm
Recent Announcements View All (2)
Funding goal reached, one day left to reach stretch goal!
Matching funds available! Donate now!
Release date: 2016
Metro Nexus is a charming, arcade-style cross-platform platformer/runner about fixing the transit systems of the world's major cities, where each level's art style (and all game objects) is designed and animated by a completely different artist!

Travel across every meter of a geometric Helsinki, the 1950s Detroit of tomorrow, or Dracula's hometown by way of a Saturday morning cartoon. But don’t get too distracted: you’re in a hurry! You’ll need to dodge/electrocute enemies and avoid derailing passenger trains, all while finding the best path though each city, because every section you revisit will bring your efficiency rating down... and look bad on your employee review!

The Story, or: Armagedd…eh?

It’s the far future year of 20XX, and we’ve run out of oil. The only viable mode of transportation is a form of electric rail operated by a single corporation, World Municipal. There’s just one problem: it barely works. As a result, everyone is always late for work, no one ever goes on lunch dates, and only the very rich can afford to leave their neighborhoods.

One day, you discover an ancient worldwide network of rapid underground lines, probably built by aliens or something. If put into service, the Metro Nexus would link all the rail systems on the planet, make neighbors of everyone on Earth, and unlock the key to everlasting world peace!

And so, armed with purpose, you retrofit an old repair trolley and travel from city to city, providing much-needed connection and power to the planet’s long-suffering commuters! You’ll need to navigate smartly, avoid obstacles, and not accidentally kill anyone… all while avoiding capture by the World Municipal HR department!


Gameplay in Metro Nexus, a blend of 2D platformer and endless runner, is an homage to an old Arcade/NES game called City Connection, which I loved as a child but few others seem to remember.The player drives a vehicle which can jump between platforms, turn around, speed up or slow down... but it cannot stop. Each platform is made of tiles which are powered up when the player drives over them. The player advances once they have powered up every tile in the level.

The real challenge is to find the most efficient path to "solve" each level, requiring careful timing and creative thinking. On its face, Metro Nexus is a fun and forgiving arcade-style action game, but in its heart, it's a rigorous, pixel-precise puzzle platformer.


The game's user interface takes inspiration from the transit systems of the world's major cities. Sources of inspiration include the famed 1970 NYCTA Graphics Standards Manual and David Vereschagin's re-creation of the Toronto Subway typeface.

Learn more at:
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Metal Dragon Feb 26, 2016 @ 3:31pm 
Cool art style man! I vote up!
Beto Podreira Oct 16, 2015 @ 7:50pm 
Voted yes.
Noble Robot  [author] Aug 6, 2015 @ 11:58pm 
Told Games Aug 6, 2015 @ 2:51pm 
Nice artwork!
TheGameSquid Jul 26, 2015 @ 6:09pm 
Not really sure if I'm interested in the actual gameplay itself, but I just felt like I had to point out how nice it is to see someone posting a game with such a nice, quirky, well made trailer here. So, kudos for that :)
NordicAndNerdy Jul 23, 2015 @ 8:59pm 
I'm intrigued, this game looks elegant in its simplicity, and the different art style for each level is really cool! You have my vote
navi Jul 23, 2015 @ 1:53pm 
It looks really good, I'll make sure to buy it when it comes out.
Noble Robot  [author] Jul 23, 2015 @ 1:09pm 
Olorin Jul 23, 2015 @ 10:41am 
Hra má velmi zaujímavý charakter. V každom leveli v ktorom urobíte chybu musíte ist znova a znova, a učiť sa zo svojich chýb čo je v hre podľa mňa dobrá vlastnosť. To, že je hra v 2D pixelovej grafike vôbec nevadí. Dodáva to len na klasike. Dúfam, že sa tá hra podarí.
Noble Robot  [author] Jul 23, 2015 @ 9:20am 
Thanks for the comments so far, everyone! FYI, I'm currently raising money to help pay the contributing artists on Hatchfund, a non-profit crowdfunding platform. If you're interested in the game, donate now! It's tax-deductible (how many games can you say that about?), and the game will probably be cheaper to obtain this way than when it hits Steam. Go to: