Company of Heroes 2

Company of Heroes 2

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(6 - 8) Guadalcanal
   
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Item Type: Map
Maps: 4v4
Tags: Mp
File Size
Posted
Updated
6.909 MB
Jun 19, 2015 @ 2:12pm
Aug 22, 2015 @ 1:54pm
3 Change Notes ( view )

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(6 - 8) Guadalcanal

Description
When Japanese troops arrived on Guadalcanal on June 8, 1942, to construct an air base, and then American marines landed two months later to take it away from them, few people outside of the South Pacific had ever heard of that 2,500-square-mile speck of jungle in the Solomon Islands. But the ensuing six-month Guadalcanal campaign proved to be the turning point of the Pacific war.

Strategically, possession of a Guadalcanal air base was important to control of the sea lines of communication between the United States and Australia. Operationally, the Battle of Guadalcanal was notable for the interrelationship of a complex series of engagements on the ground, at sea, and in the air. Tactically, what stood out was the resolve and resourcefulness of the U.S. Marines, whose tenacious defense of the air base dubbed Henderson Field enabled the Americans to secure air superiority.


Features
• Asymmetrical map for different warfare on both sides
• A jungle map without jungle trees! I will pay for jungle tree assets. Pls.
• Jungle and house warfare, with smooth transitions.
• Central fighting point around a train station to get vital resources delivered.

Points of Interest
• Let the Americans arrive from the beach! American bases are placed on the beach, replaying the fight from early 1943!
• The Japanese don't want that, but because the Americans won, we have no Japanese Forces in CoH 2. Well, defend with any other fraction from the deepest jungle!
• The infamous Henderson Field is an open strip, good for tank warfare and artillery!
• The jungle parts are hard to overlook, making a sneak attack possible.
• The destroyable bridges in front of the pseudo-japanese headquarters will make them pay if destroyed.
• (Note to self: FIX) A sole infantry-type island will make infantry warfare more interesting.

Thanks
My thanks go to ap2.5 and Caulaincourt for finishing a 2 1/2 hour battle with 2 AI against 4 Hard AI after my internet went mad; and for all the (mostly) constructive criticism.

Roadmap
• Fix the infantry island to make it an INFANTRY island. Damn me.
• Fix the buildings in the middle to make tank movement more comfortable.
• Get damn jungle tree models and rebuild the trees on the map. All of them.
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1 Comments
Notrius Jun 1, 2018 @ 12:47pm 
This map is cool