Cities: Skylines

Cities: Skylines

2,828 ratings
NoPillars ( v1.1+ compatible )
   
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0.612 MB
Jun 18, 2015 @ 9:18am
Jan 5, 2016 @ 9:49pm
10 Change Notes ( view )

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NoPillars ( v1.1+ compatible )

In 1 collection by BloodyPenguin
Penguin's Modding Tools
19 items
Description

Its name says everything about it

This is my fixed and improved version of some danny's excellent NoPillars mod.Original mod seems to be abandoned and I've adopted it. This version of NoPillars is compatible with European Buildings Unlocker and with all mods that provide additional roads (Traffic++, Network Extensions, etc) and with Network Skins too. I've also added some handy new features (like zoning toggling).

IMPORTANT NOTE
You have to unsubscribe original NoPillars mod to avoid conflicts with my fixed version

Conflicts:
original NoPillars mod (for obvious reason), Toggle Zoning mod (this version of NoPillars implements its functionality without conflicts with itself and with Traffic++, so Toggle Zoning is no longer needed).

This mod provides two options:
- "Panel always visible" Enable this if you need this mod's functionality not only when placing roads
- "Reset drop box positions on panel hiding" - If this option is enabled pillars and zoning settings will be reset to 'Default' next time you activate the mod panel.

Note: If you need to place props/trees on roads I strongly recommend to use my Prop Anarchy (& Tree Anarchy) mod instead of 'No Collision' mode this mod provides. That mod also provides placing props/trees under water and within buildings footprints.

Feel free to comment. Pull requests welcome.

Note: if you have any errors/exceptions, please, don't paste them or output_log.txt into comments. Use pastebin, dropbox or whatever.

GitHub repository[github.com]

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Popular Discussions View All (7)
3
May 15, 2019 @ 8:45am
Zoning Idea/Suggestion
Blackdragonbird
2
Apr 26, 2019 @ 6:00am
Force zoning does not work
DesertFish
1
Aug 2, 2020 @ 2:57am
How to upgrade existing roads?
CrusaderRO
< >
675 Comments
[GER] Macalanias ´88 Jun 7 @ 1:00am 
yes, doesnt work anymore. after loading all pillars are back
StarmanW57 May 12 @ 11:21am 
Howdie Mayors; what other mod do I need for this mod to work properly? Alls I have right now is the no zoning/collision part working.
Arnomrnym Apr 14 @ 7:23am 
Compatibility Report:
- Enable this if you want to use it, or unsubscribe it. Disabled mods can cause issues.
- Users are reporting issues:
* Custom pillars might reset on next load.
* UI for the mod not fully working.
- An alternative you could use:
* [Steam ID 1758376843] Network Skins (Airports DLC compatible)
Workshop page: https://steamcommunity.com/sharedfiles/filedetails/?id=1758376843
76561198377848652 Feb 22 @ 5:29am 
fuck 就没有中文的吗,,干
rossminajo Feb 5 @ 5:07pm 
I have the exact same issue as LGS and also can’t find a problem with any mods?????


4 Feb
Had an issue pop up for this today that seems like it's related to this mod. I rarely ever have any options from the mod set to anything other than default when in the road builder. All of my raised roads are appearing as having no pillars at all, even through the option for pillars is set to default. I originally thought that the workshop road had broken or something, but I tried it on a vanilla road and it's the same result. I used the MoveIt mod to check and see if there was a pillar there, and there sure was. It's as if the game is registering that there is a pillar there, but it's not visible. I definitely could plop down each individual pillar, but I'm in the process of building lots of bridges and off-ramps that it would be very tedious to do so. Unsure why this happened all of a sudden, I just noticed it as I was building a ramp.
LGS (LtGenSpartan) Feb 4 @ 7:49pm 
Tried again today, and I can definitely say there is no mod issue, as most of my city is for some reason missing now, which I would assume that my city has been corrupted. Working as intended on a new map though.
Boyoshi ぼよし Feb 4 @ 1:43am 
You might be able to use this mod instead but I'm not sure if they are interchangeable as these mods have similar capabilities.

https://steamcommunity.com/sharedfiles/filedetails/?id=1758376843
LGS (LtGenSpartan) Feb 3 @ 10:05pm 
Separated the screenshot cause I hit the character limit in the last post.
https://steamcommunity.com/sharedfiles/filedetails/?id=2742074948
LGS (LtGenSpartan) Feb 3 @ 10:05pm 
Had an issue pop up for this today that seems like it's related to this mod. I rarely ever have any options from the mod set to anything other than default when in the road builder. All of my raised roads are appearing as having no pillars at all, even through the option for pillars is set to default. I originally thought that the workshop road had broken or something, but I tried it on a vanilla road and it's the same result. I used the MoveIt mod to check and see if there was a pillar there, and there sure was. It's as if the game is registering that there is a pillar there, but it's not visible. I definitely could plop down each individual pillar, but I'm in the process of building lots of bridges and off-ramps that it would be very tedious to do so. Unsure why this happened all of a sudden, I just noticed it as I was building a ramp. Screenshot included that shows both a vanilla and custom road with the MoveIt mod picking the invisible pillar.
Shadertheboi Feb 1 @ 10:20pm 
awaiting the next update... appreciate much, BloodyPenguin!