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if (isServer) then {
[] spawn {
while {true} do {
uisleep 2;
{_x setVariable ["para",true];
[vehicle _x] joinSilent leader _x} forEach (allUnits select {vehicle _x isKindOf "air" && isNil {_x getVariable "para"} && leader _x != _x});
{_x setVariable ["spawnedAir",true];
[_x] joinSilent createGroup ([EAST,WEST,INDEPENDENT] select (["colorOPFOR","colorBLUFOR","colorIndependent"] find (markerColor (_x getVariable "bis_wl_trackmarker"))))} forEach (vehicles select {_x isKindOf "air" && isNil {_x getVariable "spawnedAir"}});
};
};
};
units myINDEPgrp1 joinsilent createGroup EAST;
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