Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

97 ratings
Superbiome - Seas Of Fire
 
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0.041 MB
Jun 11, 2015 @ 5:31am
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Superbiome - Seas Of Fire

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Description
Have you ever wished the planet you're colonising was less Earth-like?

Seas Of Fire replaces all oceans, lakes and rivers with molten lava, with appropriate changes to tile yields, naval movement, aliens, buildings, units and resources.

**Does Not Work With Rising Tide**


New Terrain
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- Coastal and Ocean waters are Lava and Magma, yielding energy instead of food.
- Rivers and Lakes are Lava Flows and Calderas, depositing Sulfur along their banks which allows mines to be built on flat ground.
- Flood Plains become Glass Flats, expanses of desert sand melted into culture-yielding volcanic glass.
- Floating Pumice spawns randomly on the lava seas, allowing land units to walk across it's surface.
- Coral and Algae replaced with Silica and Basalt, and Geothermal Energy becomes Diamond.

New Naval Movement
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- Naval units and Embarkation are disabled.
- Create bridges of floating pumice to move your units between islands, or level up affinities until your rovers and hover vehicles can cross it unaided.
- Non-hovering units take damage when ending a turn on a lava.

New Orbital Units
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- the Doppler Cooler increases the chance for Floating Pumice to spawn, letting you build temporary bridges to move troops
- the Survey Probe is a cheap early orbital that reveals terrain, but has no other effect.

New Buildings
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- the Geothermal Reef and Crucible Pond allow coastal cities to maximise their yields from lava tiles.
- Water Refineries are no longer tied to coasts, but instead boost food production in cities.

New Aliens
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- Sea Dragons become Salamanders, scuttling across the surface of both land and lava on their fireproof feet.
- Krakens become Steam Drakes, riding the thermals over the lava seas and making ranged attacks against the shoreline.

Compatability
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Seas Of Fire works with all map types and biomes. It is compatible with Visually Distinctive Terrains and most other modded biomes (i.e. ones that do not change the appearance of water).


IMPORTANT - double load for correct Unit Action Panel
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This mod adds promotions, and therefore suffers from the Unit Action Bar bug (the unit panel in the bottom left of screen will display garbled the first time you load the mod).

To avoid this issue use the following simple workaround:
1 - Tick the mods you want to load in the mods menu and click "next".
2 - Wait for the message "configuring game data... please wait", then click "back" to return to the mods menu.
3 - click "next" again, and wait for the message "configuring game data... please wait" again.

The unit action panel will now display correctly when you start or load your game.


Alternate Download
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Can also be downloaded from Civfanatics.com
http://forums.civfanatics.com/downloads.php?do=file&id=24044
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73 Comments
LostUmbrella Dec 14, 2018 @ 12:12am 
Nice concept, decently developed, but the upgrade page is bugged
Norvatul Jul 6, 2017 @ 8:23am 
Too bad, this mod break the upgrade unti page, and it isn't possible, for exemple to make soldier become marine. Too bad, this mod look amazing and interresting.:steamsalty:
Glacymew Oct 2, 2016 @ 8:58am 
That is a shame this looks like it could have been one of the best mods to change how you play the game back when it worked, I would like to still follow it though if you are willing to let others work on it and fix anything that is not working.
HandyVac  [author] Oct 2, 2016 @ 4:51am 
I don't really play this game anymore, and I haven't updated this mod in over a year, so it's possible some recent patch has broken it.

Was fun while it lasted, but I will no longer be supporting this mod. Looking forward to civ6 :)
Glacymew Oct 1, 2016 @ 5:05pm 
The mod looks great and it would be great if it didn't break the upgrade fuction. Currently without any updates or instructions on how to fix it, I can't get past my first affinity level.
Slugsenpai Apr 24, 2016 @ 1:31pm 
youve updated the ice superbiome, now this! >:D
HandyVac  [author] Feb 14, 2016 @ 9:35am 
@Groovari Not any time soon. I have other mod ideas I'm more interested in at the moment.
Groovari Feb 14, 2016 @ 5:08am 
is this going to be updated for rising tide?
L33T_the_Gamer Dec 30, 2015 @ 7:32pm 
THe upgrade function isnt working, and I did procede with the instructions above.
Mr.HACHA Dec 13, 2015 @ 2:00pm 
@HandyVac obviously i read and i do it, but still happening sometimes ¿i am the only one? maybe, but i come here to said in a good way