Crusader Kings II

Crusader Kings II

91 ratings
Random Hordes
Tags: Gameplay, Horde
File Size
0.333 MB
Jun 4, 2015 @ 2:20pm
Mar 8 @ 12:40pm
9 Change Notes ( view )

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Random Hordes

Randomly spawns a massive army for random AI chracters throughout the years.
Now fear not just the mongols but any war focused character.

Every 15 years or so there is a 3% chance for an AI character to gather a massive army. There are a number of rules to the characters chosen:
  • The ruler must be a Duke or a Count.
  • If the ruler is war focused (only if you own the way of life dlc) or has particularly agressive traits or ambition this chance can increase up to 10%.
  • Non Reformed Pagan Rulers and tribes 25% more likely to be chosen.
  • Christian rulers 50% less likely to be chosen.
  • Certain non ambitious or illness/health traits will prevent a character ever being chosen.
  • Characters must be between 16 and 60, although characters over the age of 45 are less likely to be chosen.
  • War focus can also let you recruit bandit troops for any player for a cheap price, but it is rare.

The number of troops spawned scales based on the year and the characters current troop count but it will be between 11000 and 130000 troops.

The ruler will also gain a cb to subjugate those of the same religion for 50 years (non reformed pagans can subjugate everyone). Subjugation will help prevent a game over when your same religion neighbour turns into a horde.
During those 50 years no other horde will spawn.
If the ruler dies, his heir will not have access to the subjugation cb anymore.

The spawned armies will be slightly affected by attrition.

If a christian turns into a horde there is a likelyhood the pope will excommunicate him if he or she uses the subjugation cb especially if he or she is disliked by the pope.

A random horde will have a reduced chance of spawning during the time frames of the major mongol horde events (if historical horde is selected)

Hopefully the spawn rate and number of troops spawned strikes a good balance to give the hordes the ability to expand without it happening too often and without them easily taking out other empires of the time.

You can configure the mod via the game rules screen to further tweak settings

Army Size
Pick between the default or the smaller troop counts. This option will work well with shattered balance mods where army sizes will start smaller making this more balanced than the standard spawn rates.

Spawn Rate
Pick between high, normal, low, off or an insane spawn rate if you just want the world to fall apart.

Mod Compatability
High Compatability. This mod is just events and a new casus belli so should hopefully be compatible with most mods.

Works with ck2 version 2.6.1/2.6.3/2.7.0 "Provided for fun by The Strategy Master"
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RobOnTheCob Mar 14 @ 1:21pm 
Same, this is aweome. Good job!
General Kysieran  [author] Mar 13 @ 12:42pm 
The Knights Hospitallers Mar 12 @ 7:16pm 
i still use this thing almost every game :)
General Kysieran  [author] Mar 8 @ 12:42pm 
- Fixed an error with the spawn unit for the war focus event
- Ensured 2.7.0 version support
[Lehigh] Zapdos Mar 8 @ 11:31am 
Hey Kysieran, thanks for your work on this mod thus far, and it seems like youre already been chugging along with the update for 2.7.

If its not too much to ask could you change your mod description when youre done with the update to let us know when its available. When I see, i'll be able to know when I can finally stop pressing refresh hahaha
taw Mar 7 @ 3:19pm 
The error was probably there before, I just checked logs because some other mods were broken and noticed this one.
General Kysieran  [author] Mar 7 @ 2:42pm 
Thanks better error checking from 2.7 no doubt ;) I'll look to correct that
taw Mar 7 @ 2:36pm 
Event file refers to "heavy_infrantry", which causes game to complain a bit. It seems to work with 2.7. No idea if that "infrantry" is causing any issues other than error.log entry.
General Kysieran  [author] Jan 18 @ 11:48am 
@Mothey: As in does it work with latest version of ck2? Then yes
Mothey Jan 17 @ 11:46pm 
This mod still updated?