Crusader Kings II

Crusader Kings II

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Tags: Gameplay, Horde
File Size
Posted
Updated
0.333 MB
Jun 4, 2015 @ 2:20pm
Jun 18 @ 6:10am
10 Change Notes ( view )

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Description
Randomly spawns a massive army for random AI chracters throughout the years.
Now fear not just the mongols but any war focused character.

Mechanics
Every 15 years or so there is a 3% chance for an AI character to gather a massive army. There are a number of rules to the characters chosen:
  • The ruler must be a Duke or a Count.
  • If the ruler is war focused (only if you own the way of life dlc) or has particularly agressive traits or ambition this chance can increase up to 10%.
  • Non Reformed Pagan Rulers and tribes 25% more likely to be chosen.
  • Christian rulers 50% less likely to be chosen.
  • Certain non ambitious or illness/health traits will prevent a character ever being chosen.
  • Characters must be between 16 and 60, although characters over the age of 45 are less likely to be chosen.
  • War focus can also let you recruit bandit troops for any player for a cheap price, but it is rare.

The number of troops spawned scales based on the year and the characters current troop count but it will be between 11000 and 130000 troops.

The ruler will also gain a cb to subjugate those of the same religion for 50 years (non reformed pagans can subjugate everyone). Subjugation will help prevent a game over when your same religion neighbour turns into a horde.
During those 50 years no other horde will spawn.
If the ruler dies, his heir will not have access to the subjugation cb anymore.

The spawned armies will be slightly affected by attrition.

If a christian turns into a horde there is a likelyhood the pope will excommunicate him if he or she uses the subjugation cb especially if he or she is disliked by the pope.

A random horde will have a reduced chance of spawning during the time frames of the major mongol horde events (if historical horde is selected)

Hopefully the spawn rate and number of troops spawned strikes a good balance to give the hordes the ability to expand without it happening too often and without them easily taking out other empires of the time.

Configuration
You can configure the mod via the game rules screen to further tweak settings

Army Size
Pick between the default or the smaller troop counts. This option will work well with shattered balance mods where army sizes will start smaller making this more balanced than the standard spawn rates.

Spawn Rate
Pick between high, normal, low, off or an insane spawn rate if you just want the world to fall apart.


Mod Compatability
High Compatability. This mod is just events and a new casus belli so should hopefully be compatible with most mods.

Works with ck2 version 2.6.1/2.6.3/2.7.0 "Provided for fun by The Strategy Master"
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95 Comments
spore Aug 12 @ 9:23am 
really great mod
General Kysieran  [author] Jun 18 @ 6:13am 
v1.5.2
- Fixed a bug where troops could be raised for landless and holy characters (Thanks to Pink Man)
General Kysieran  [author] Jun 18 @ 3:25am 
@Pink Man: Thanks for finding the bug, i'll fix this soon.
[KOR] Pink Man Jun 17 @ 5:44pm 
trigger should fix like this,

trigger = {
has_focus = focus_war

mercenary = no
primary_title = {
is_landless_type_title = no
}
controls_religion = no
holy_order = no
}
[KOR] Pink Man Jun 17 @ 5:38pm 
plz prevent landless character use event SM.20
The troops do not disappear and the map gets messy.
General Kysieran  [author] Apr 6 @ 12:02pm 
@The Knights Hospitallers: I can look into it. Possible factor in the hidden ai characteristics a bit more as this can be a problem with any ai with low aggression too.
The Knights Hospitallers Apr 6 @ 9:30am 
Can you make an option or balance change to decrease spawn chance in india? In most of my games a jainist count gets the troops, and never expands
General Kysieran  [author] Apr 3 @ 12:16pm 
@Halthekoopa: It is a bug in the game, paradox fixing it for the 2.7.1 patch "The Demon Child can no longer trigger the Aztec Invasion ahead of time"
General Kysieran  [author] Mar 29 @ 1:56pm 
@Halthekoopa: Interesting i never heard that before. At least nothing obvious in the code so if it is it would be a game engine bug. The mod doesn't interact with existing game events which is why it has high compatability.
Halthekoopa Mar 29 @ 8:05am 
Although I am enjoying the Mod and it Provides Interesting Turns of Events for Shattered World games, the Mod seems to be Triggering the Sunset Invasion Event line, Including the eventual invasion. I guess i am wondering if this can be fixed?