Team Fortress 2

Team Fortress 2

453 ratings
MvM Skullcove
Other: Halloween
Game Mode: Mann vs. Machine
File Size
11.115 MB
Jun 4, 2015 @ 12:20pm
Jun 19, 2015 @ 8:54am
2 Change Notes ( view )

Subscribe to download
MvM Skullcove

A halloween themed MvM map.

Location: Somewhere
Population: 6 humans, 11 ghosts, hundreds of robots

Features 2 wave 666 missions. Nightmare (advanced) loaded by default
Horror (expert) can be enabled using the following console command:
tf_mvm_popfile mvm_skullcove_horror

Although the pop and nav files are packed. The workshop at the moment doesnt read those files. You can download them seperately here:

However, as the workshop might not be reading the content correctly when it has the regular names, you might have to use the renamed files instead (on updates these might need replacing/removing). Here you can download those:
Popular Discussions View All (1)
Aug 21, 2018 @ 1:24am
Enemies glitch
< >
61 Comments Apr 6 @ 4:16pm 
Great map, and thanks for the workshop files 👍 I've added it to the mvm servers.
Space Mar 21 @ 9:55am 
EU server running this map with infinite cash:
Ruby Dec 27, 2020 @ 1:05am 
Awesome, this map is so much fun on Halloween
Pheenixx<Relentless FireBird> Aug 19, 2018 @ 2:24pm 
Hello, where can I get mvm_skullcove and mvm_giza maps to host on my server. Thanks
{AoDRP} Painis Skinner Jul 29, 2018 @ 9:15pm 
It's been some time since I commented on this map, I feel the need to clarify a fact about the workshop, yes, the workshop version is ALWAYS synced, however, some dip**** at valve set up the workshop to IGNORE NAVIGATIONAL MESH FILES, EVEN ONES EMBEDDED INTO MAPS!!! You even said that yourself!

There are few ways to bypass that issue. In my case, I NEEDED to use a fastdl copy for my server, been doing that since 2017. It worked. But, I DO know a way to fix version conflicts when doing updates. Rename the map to add a version number, then edit the contents to fix soundscapes and other things. It's tedious sadly, but it works. I've had to do that a few times with other maps. To be safe, I'll do it with the version of skullcove I currently have, because I need an extracted version for my own custom missions. I run a custom gamemode on mvm.

Thanks for posting an epic map, and have a great day!
Dallas Jan 20, 2018 @ 9:38am 
this is a great map and i hope it gets added to the game!!
Alias  [author] Nov 4, 2017 @ 6:04am 
To directly use the bsp can potentialy cause version conflicts. This is because valve does apply some additional compression to the map. Most maps during testing do not get this compression applied causing the hashes to differ.

This map doesnt have such version, which means that the workshop version is always the same. But with other maps this can cause some problems.
But later on, when a new version of a map could be released, it can cause problems since the workshop doesnt require filenames to change.

When hosting the map, you can actualy uyse the resource files i placed here to fix the workshop problem (they provide the missions, nav and icons). Most mvm maps do provide such package. And its heavily recommended to use that method since it allows the workshop to remain compatible.
Space Nov 3, 2017 @ 8:42am 
Great map, Love the halloween theme and the default 666 waves!

[Server Running This Map]
{AoDRP} Painis Skinner Nov 2, 2017 @ 7:16pm 
I hope you don't mind this way of using this map, but sometimes it works best to use fastdl with mvm maps, meaning to do that with THIS map, i'd need to subscribe to it, and upload the downloaded copy to a fastdl server, AND to my server maps folder, which, by the way, also fixes the nav issue, because it won't be workshop loaded, it will be locally loaded. Also, i haven't tried this map yet, but i have a use for it. I intend to use the workshop map version, but extracted from the workshop to remedy the nav issue.

In any case, if you see the workshop version of this on a fastdl, it is likely due to the workshop issues, and people attempting to remedy those issues.
Alias  [author] Oct 17, 2017 @ 10:32am 
You might want to look down into the holes into the floor when you hear ghost sounds ;)

Thats where the room is a placeholder for. And the detailing in there is just to make it look a bit nicer for those that were noclipping to it.