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Regalia: Of Men and Monarchs
Genre: Strategy, RPG
Platforms: PC
Languages: English
Players: Single-player
Jun 2, 2015 @ 8:26am
May 18, 2017 @ 4:00am

View Regalia: Of Men and Monarchs in the store

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Recent Announcements View All (3)
We made it!
Update 1 - Battle System
Release date: Late 2016
Regalia is a new kind of JRPG straight from the heart of Europe. Tactical, turn-based battles mixed with rich story, social links, 4X elements, pleasant hand-drawn visuals and a fantastic soundtrack.

  • A Disgaea meets Persona formula with a western twist on the classic strategy JRPG genre.
  • A robust turn-based combat system with the right balance between complexity and fluidity.
  • An attractive look and feel, with hand-drawn 2D backgrounds and a soundtrack produced by Game Audio Factory (Endless Legend, Endless Space).
  • Light 4X elements - build your own village, conduct diplomacy, send your companions on expeditions for resources and treasures.
  • A huge cast of characters to meet, recruit and befriend through Social Links.
  • Lots of replayability with procedurally generated content, New Game+ and Ironman modes.

Do you like epic stories about saving the world? Stopping destructive meteors heading for the planet? Fighting against madmen, clowns and madmen clowns? Travelling back through time? Obviously evil party members who turn on you as the plot comes to a bombastic conclusion? Amnesiac, grumpy protagonists winning against impossible odds?

Well, that's a shame. Because you will find none of these in Regalia.

Instead, you will get a compact and light-hearted slice-of-life story of a young man who was (un)fortunate enough to become a ruler. As he arrives to live out a personal fairy tale, it quickly becomes apparent that there won't be a Happily Ever After - his domain lies in ruins, his forebears have left behind a massive debt, and nobody's left behind to even acknowledge his claim.

Regalia's battles take place on an isometric grid, in a turn-based combat system. You control a party assembled from the protagonist and up to 4 other companions (out of the total 12!).

There are no heals and no restorative potions in Regalia. Instead, the player is given a number of ways to shield a character from incoming damage. Keep this in mind, as pontless rushing and incorrect positioning usually translate into swift defeat.

Your own Village
You begin the game with nothing but a dusty, ruined castle, a nagging ghost of your grandfather and a vague promise of glory. As you progress in the game, you will harvest resources and gold, which can be used to construct new buildings in your village or upgrade the already existing ones.

Each building has its own occupant, a unique villager who brings additional benefits to your playthrough. For example, build a Smithy, and by doing so recruit Gunther, a mighty blacksmith who will be able to upgrade your weapons and armor.

For Regalia, we have opted for a classic overworld map. However, you will find no content gating here - everything is discoverable right off the bat. The world itself contains both static and procedural elements, so no two playthroughs will be the same.

And what exactly lies on the map? Dungeons (with randomized interiors, rewards and enemies!), crafting materials, treasure caches and also something we are really excited about - text adventures. Each of those adventures is a really short, self-contained story that you will be able to influence through your choices.

Social Links
Each inhabitant of your village, be it a companion or a villager, has a unique social link you can pursue.

Beneath every link lies a short story focusing on a particular character. To advance the link, you will have to spend time with him or her, listening to their experiences and reacting accordingly.

As you work on your relationships, your links will go through 5 stages, each stage bringing something tangible that would aid your gameplay. New crafting recipes will unlock, store discounts will be given, new skill modifications will appear - and so on. In addition, some links may contain hidden quests; completing those will reward you with fantastic pieces of loot and money.

We mentioned diplomacy before, and indeed, 6 factions can be found in the game. As each is mutually exclusive with its political rival, this leaves you free to ally with 3 of those in a single playthrough...and make enemies of the other 3.

In general, diplomacy works similarly to Social Links. However, instead of befriending specific characters, you befriend whole nations. Remember, though: as one faction slowly becomes your ally, its rival will start to resent you, which in turn will make your progress more difficult.

Naturally, securing an ally grants you perks, such as economic benefits, faction-specific buildings or, last but not least, a unique party member. A total of 6 faction characters can be recruited, but - due to aforementioned rivalries - only 3 will be available to you in a single playthrough.

The main campaign lasts two years of game time. Time is a scarce resource, and so you will have to manage carefully, dividing it between combat, exploration, diplomacy and social links. You and your progress will be evaluated every three months. Fail, and it's game over!

Play the way you want
Regalia features a dynamic scoring system that evaluates your progress every three months of game time. You can achieve your goals in multiple ways, focusing on the part of the game you enjoy most - fighting, exploring or socializing.

Perhaps you'll finish a chapter doing nothing but slaying monsters. Perhaps you'll dedicate yourself to improving social links and crafting. We won't you penalize for this; instead, we want to provide rewards for both balanced and specialized approaches.

Minor things
We aim to make the game's smaller system as fun as the core of the project. To list a few: characters and villagers talk to each other, producing tiny, optional banter cutscenes, weapons and armors can be socketed with gems, weather phenomena happen in the form of raind and snow, skills can be upgraded and customised, seasons may open or block passages around the world, each week brings a new set of unique buffs (or debuffs!)...oh, and there's a truckload of references to many classic video games.

Popular Discussions View All (3)
Oct 16, 2016 @ 3:14am
May 19, 2017 @ 7:19am
Jun 11, 2015 @ 7:46pm
Outside My Mind Nothing Is Real
< >
ndrc Oct 25, 2016 @ 1:37pm 
Waiting for it after PGA display. It'll be great to play it.
Ostrowiak Oct 16, 2016 @ 11:32am 
all the updates are on the kickstarter page, they're developing it and even showcased the game at Gamescom
Hefhediyalyriyapayem Oct 16, 2016 @ 3:13am 
awasome !
Sedina Sep 29, 2016 @ 8:35pm 
Looks like more vaporware; it's been over a year since they last updated.
Dragon Sep 19, 2016 @ 12:12pm 
Is this still in development?
SoKloß Aug 19, 2016 @ 6:28am 
seen you at gamescom wanna play it
erick May 10, 2016 @ 7:00pm 
they'll have a kickstarter backer beta on 1st of june, so it wont be long for a release
Maarduk Jul 3, 2015 @ 4:18am 
Other languages?. Eg Spanish
Lv. 99 White Mage Jun 30, 2015 @ 4:01am 
Congratulations on getting greenlit!
ShN Jun 21, 2015 @ 3:14pm 
good game