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Evolution
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Genre: Simulation
Platforms: PC
Languages: English
Players: Single-player
Posted
Updated
May 26, 2015 @ 6:03pm
Jun 6, 2016 @ 4:30am

View Evolution in the store

Store page
Recent Announcements View All (4)
Beta testers wanted
Alpha version is available
Description
Evolution is a real time simulation of the evolutionary process. Creatures have DNA that defines their structure, traits, how they see the world around them, and how they react to it. Each creature is unique, most die quickly, some die a little slower, and others survive (some just like rocks, they usually die too). It is the survivors that reproduce and mutate, just a little, but enough to adapt to their environment. Early creatures are pretty basic but they have the capacity for some pretty elaborate behaviors and, to be honest, I am not sure how interesting this could get.

Tide Pool is my starting level, this is where you evolve your creatures. This world is stacked in your favor to help you select and breed the creatures you deem fit to live. At first you control a small handful of creatures and help them find food, focus on those that move independently, or just let them figure it out. You compete against creatures that evolved in other tide pools from other players so it is never the same game twice. If you do manage to take over the environment all your creatures level up and you start over competing against the next level of enemy creatures.

Future versions will include a laboratory to cross breed creatures with other creatures, manage, save and share your creatures, and apply targeted mutations. I have plans for a battle arena to pit creatures against each other. I am also considering a maze level where walls can be set to damage them and, since they can detect walls, they should evolve to live happily in a dangerous maze world. I am also considering a micro ship that you can command to battle the creatures directly. Lastly, a level called Primordial Soup, would just be a place to create new creatures. This may evolve to be the only place new creatures get created but I am really still at the ‘waiting for feedback phase’.

Thanks for checking this out!


How Much is it going to cost? The base game (tidepool) should be a nominal cost .99 - 1.99 and the full game might be a bit more. I am really more interested in sharing the game than making money
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68 Comments
Jules Hiræther Sep 19, 2015 @ 5:44am 
Grats! Groupee - /fave /follow /vote - Good Luck~! :violet:
danalyze Jul 18, 2015 @ 9:19am 
Awesome game!Voted and bought it through Groupees's Build a Greenlight Bundle 27.Best wishes!
Potestas Jul 17, 2015 @ 3:34pm 
i think each game has the right to live(voted)
Nazaniel Jul 15, 2015 @ 1:07pm 
Good luck with the game, and with the Greenlight process.
Erami Jul 15, 2015 @ 10:27am 
Intresting. I want multiplayer)
Grubby_Monster  [author] Jul 14, 2015 @ 11:53am 
An alpha version is available here: http://www.grubbymonster.com/e3/build/

The longer you run the simulation the better. Since the results get shared between instances the creatures you evolve will really help me to fine tune the environment variables. Thanks!!!
DreamReaver Jul 12, 2015 @ 8:12am 
Sounds cool and like a very old game played many years ago which i think was called evolution and was on the mac.
FoxFire Jul 10, 2015 @ 10:06pm 
Looks VERY cool. But I have to say, I'd vote for it for the name alone. Anything that pisses off fundamentalist Christians and/or creationists gets a thumbs up in my book!

kurono Jul 9, 2015 @ 9:26am 
nice
Fossi Jul 6, 2015 @ 3:41pm 
Good idea. Voted.