Source Filmmaker

Source Filmmaker

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Auto-Rigger v1.9 for Biped Models
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Universe: Original IP
Script
Tags: SFM
File Size
Posted
Updated
0.103 MB
May 17, 2015 @ 7:33pm
Aug 23, 2017 @ 2:32pm
17 Change Notes ( view )

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Auto-Rigger v1.9 for Biped Models

Description
This script is used to help with creating the ik rig.py files for biped models.

This script supports 1-4 spine bones.

IF your model is not a biped or is more complex then use one of my other IK-scripts :
IK-Rig script1
IK-Rig script2




**this script has an auto-find feature will automatically select the bones based on common bone names( its not perfect, you still need to check to make sure each bone is the right one)**




***This ik rig only works when the model has a pelvis, head, spine,neck, upper leg, lower leg, foot, upper arm, lower arm and hand bones.***

***************************************how to use *************************
1. Right click on the model animation set and go to rig->click on Auto-Rigger

2. After the window pops up first select the number of spine bones your model has and check the boxs if it has toe and collar bones

3.
Go though each drop menu option and match the right bone names with the bones in your model, make sure you pick the right one.[DONT JUST USE THE DEFAULT BONES THE SCRIPT PICKS, CHECK EACH ONE ]

4. Once done, click create script and the rig file should be created and should be listed in the
animation set rig option.

The script file will be saved to this path "game\platform\scripts\sfm\animset\rig_model name.py"
**********************************************
About foot roll:
this video demonstrate what the foot roll option does: https://www.youtube.com/watch?v=VsaUFuTx7_E

The foot roll option is only usable if the model has toe bones. as for the axis select your models foot bone in the window and switch to rotation. You should see three colored lines red =' x', blue = 'z' and green ='y'. Pick the one that lines up with the foot and toe. Make sure the rotation mode is set to local so you don’t make a mistake. This feature is experimental and may not work on all models. if the axis doesn’t line up right with the foot and toe then most likely it won’t work.
***********************************************

*****known error****
"__main__:172: RuntimeWarning: Unable to create rig
You generally get this error if you tried to load an IK script onto the model, and that load failed. or the rig name already exist in scene

possible solutions:

1) rename the animation set uniquely before applying the ik rig.





feel free to modify the script for your own use
if you find any bugs or have suggestions message me in the comments below

Includes:
sfm\animset\auto-rigger.py
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457 Comments
Jimme Jun 21 @ 10:54pm 
Nvm, i verified files in sfm and i had 20k files corrupted (and sfm still was working)
OMG Theres A Bear In My Oatmeal!  [author] Jun 21 @ 3:47pm 
what model caused that error?
Jimme Jun 21 @ 9:52am 
Traceback (most recent call last):
File "<string>", line 2259, in <lambda>
File "<string>", line 1610, in main
TypeError: must be unicode, not str

ayo, wtf is it?
capn frag Jun 7 @ 2:13am 
an auto what?
datta4486 Apr 30 @ 8:44am 
just that one file I deleted it as well and made a new one
OMG Theres A Bear In My Oatmeal!  [author] Apr 27 @ 4:50am 
does it do that to all your rig files make by Auto-Rigger or just that one file?
datta4486 Apr 26 @ 10:10pm 
Well I made the script from Auto-Rigger but it still doesn't work for some reason...
OMG Theres A Bear In My Oatmeal!  [author] Apr 26 @ 3:30pm 
that only works on rig files make by Auto-Rigger
datta4486 Apr 26 @ 5:00am 
Whenever I try to load a script it says file is not compatable
SirbobOmb Mar 16 @ 2:57am 
when i try to use it it crashes