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I'm trying to get approved to use the Humble widget on my website ( http://levidsmith.com ). If I am approved, then I plan to sell the game for 99 cents (basically the same price that it is on XBLIG).
I would be much more likely to support this if this game gave me a sense that I actually had any control beyond menu surfing and combat controls. I want to be able to explore and uncover secrets. This game also needs a more compelling story, I don't think you will get very far with a generic save-the-princess premise.
I'm certain your players would appreciate a higher sense of agency in gameplay and a more deeply developed story.