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Genre: RPG
Platforms: PC
Languages: English
Players: Single-player
May 14, 2015 @ 7:40pm
Recent Announcements View All (3)
Remember to tell your friends to vote for TTY GFX ADVNTR on Greenlight if you would like to see it added to Steam!

Now available for PC
Release date: Summer 2015
Levi D. Smith presents TTY GFX ADVNTR, which puts the player in the role of a hero who must defeat the dragon to save the princess. This game was inspired by BBS DOOR games of the mid-90’s, and it uses a graphical style of games that were played through a computer terminal (TTY).

As the hero, the player must battle monsters across five different lands to gain the experience needed to conquer the dragon. Long time RPG fans will find the battle system and mechanics very familiar. While on the adventure, the player will meet various allies who will assist the player in progressing through the story. Weapons and armor crafted by the blacksmith will give the player the needed power to complete the adventure.
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DRAGON_SLAYER Feb 16, 2017 @ 2:44pm 
Slimebeast Dec 18, 2015 @ 10:34am 
The sounds are a bit too intrusive and annoying but the game overall looks cool. :dwarven:
LootenantDan Oct 4, 2015 @ 6:34pm 
Karl Pilkington Sep 20, 2015 @ 3:21am 
LOL this is like something straight out of Homestar Runner
Theshadow1138 Aug 1, 2015 @ 4:16am 
This video would have been fine if it weren't for the voice over.
Kip Killigan Jul 4, 2015 @ 11:06pm 
Hope this game comes out, I'll buy it.
LDSmith  [author] Jun 8, 2015 @ 4:07pm 
Thanks Frank! This is the first game I've submitted to Greenlight, so I'm not sure how Valve sets the pricing of games.
I'm trying to get approved to use the Humble widget on my website ( ). If I am approved, then I plan to sell the game for 99 cents (basically the same price that it is on XBLIG).
griffin_frank Jun 6, 2015 @ 8:01am 
Brings back memories. I would buy it but the price would have to be right.
76561198193698269 May 18, 2015 @ 2:59am 
ddirishred May 15, 2015 @ 3:20pm 
I know you are going for a specific style and I will admit I don't know much about the specfic graphical style you are referring to, as it was before I was old enough to appreciate such things, but I think the game could be improved by marrying the style with a bit of modern game design and taste.

I would be much more likely to support this if this game gave me a sense that I actually had any control beyond menu surfing and combat controls. I want to be able to explore and uncover secrets. This game also needs a more compelling story, I don't think you will get very far with a generic save-the-princess premise.

I'm certain your players would appreciate a higher sense of agency in gameplay and a more deeply developed story.