Cities: Skylines

Cities: Skylines

1,500 ratings
Advanced Vehicle Options (AVO)
File Size
0.075 MB
May 13, 2015 @ 11:27am
May 24 @ 11:08am
85 Change Notes ( view )

Subscribe to download
Advanced Vehicle Options (AVO)

Compatible with Cities Skylines 1.9.2-f1 (Anniversary Patch)

This mod let you customize various options about vehicles.
To access those options simply click on the vehicle icon at the bottom right of your screen (next to the policy icon).

Mod options
- Hide the user interface: Lets you hide the UI completely if you feel like you are done with it and want to save the little bit of memory it takes. Everything will still be functional.

Vehicle options
- Max Speed: Lets you change the maximum speed of the vehicle. Please note that due how the game simulate the traffic, vehicles may not reach their maximum speed (ie. road speed limits).
- Acceleration/Brake: Lets you change how fast the vehicle accelerate/brake.
- Colors: Lets you change the color scheme for that particular vehicle type. When a vehicle spawn a random color is chosen between those 4 colors.
- Allow this vehicle to spawn: Pretty self explanatory. Be careful, disabling all vehicles of a particular service will prevent it to work as no vehicle will be able to spawn. Make sure you have at least one vehicle available for each category.
- Replace last car with engine: Allows you to make the last car of a train be an engine. The engine is automatically reversed. Now automatically applied to existing trains.
- Capacity: Lets you change the capacity of the vehicle. Note: bigger cargo/garbage capacity is not necessarily better. Cargo/Garbage collection needs to be dispatched across the map so the more vehicles you have the better, as long as the road network can handle the load. You don't want the capacity too low either as it will generate a lot more vehicles. Try to stay close to default vehicle values.

- Reload: Restore the backup configuration file created when loading the game or using the Save button.
- Save: Save a backup of the current configuration.
- Remove vehicles: All existing vehicle instances of that type, driving or parked, will be removed. Hold Shift key to remove ALL vehicle types.

You might also want to check out my guide:
How to Replace default vehicles with custom ones

Configuration file
Since version 1.8.0 the configuration is now embedded into the save file. You can still export/import the configuration if needed. If a save file doesn't contain a configuration, the last exported configuration will be used.

The exported configuration file can be found at
If you wish, it is possible to open and edit the file with a text editor (ie. notepad).

Other mods like Improved Public Transport, Transport Line Manager or Service Vehicle Selector can still spawn disabled vehicles. This is intended behavior because they offer greater spawning control. Use them to configure which vehicles you want to spawn instead.
Can be disabled/removed at any time.

Known issues

Source Code

Thank you for:
★ rating this mod
✍ leaving your impressions below
☞ supporting me with a donation[]

THIS MOD IS NO LONGER WORKED ON. Asking for improvements/fixes/compatibility issues is pointless. I'll however make an effort to keep the mod working, if possible, with major updates of the game (I don't own any of the DLCs).
Popular Discussions View All (3)
Apr 17 @ 5:41pm
PINNED: Not Working ? Post your Bug Reports here
May 20, 2017 @ 12:49pm
Guidelines for accurate use?
Mar 5, 2016 @ 2:14pm
PINNED: F.A.Q / Troubleshouting
< >
mjm92150 Jun 7 @ 1:43am 
It's very nice but I would like to put in my own language.
I am not a programmer at all or designer.
Could you tell me please which part I can translate in my own language ?
Also, please give me the link (if many files, give all the links).
If possible, tell me some advice.
Thanks in advance for your anwser and help.
Captain Toof Jun 6 @ 8:00pm 
Vehicles rescaling required. This is suggestion, thanks.
Angelhearth Jun 3 @ 3:46am 
Just one more thing. If I start a new map (after a reinstall), without having loaded an old map, what then? It's not what's on the map I'm interested, but my painstaking work in setting cargo load and speed on hundreds of vehicles. And from what I see on the map I play now, even after loading an old map, I'll have to do the job from scratch. :steamfacepalm:
Angelhearth Jun 2 @ 9:41am 
SamsamTS  [author] Jun 2 @ 8:52am 
@Angelhearth Settings are now embedded into the save file. If you saved your game since v1.8 of the mod you have nothing to worry. If you really want, you can still export the settings via the Export button.
Angelhearth Jun 2 @ 7:56am 
Where is the xml-file with the settings? Having to enter new speed and cargo limits if (most probably when) I reinstall the game is a big, and boring, job.
Simulant May 30 @ 11:22pm 
Since parklife I have a few vanilla vehicles spawning although they're unchecked in the respective box. It's mainly oil and ore trucks but others as well. Any idea how to avoid it? I'm a heavy user of this brilliant mod and it's one of my main sources for realism.... Any vanilla vehicle hurts my eyes. Thanks in advance for the support!
Kenneth May 30 @ 3:29pm 
No mod does this currently, but I agree it would be a nice feature to have
Mr.Zombie May 30 @ 2:21pm 
Would it be possible to prevent specific vehicles from parking? I have some campers, but they are too big for parking spaces and often stick out.

I know about the removal button, but I mean preventing it in the first place.
Kenneth May 29 @ 9:06am 
Why not just press the button to hide it?