Space Engineers

Space Engineers

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Official Guide: Modding guide for Multi block objects
By Tomas_Volc
This Official Guide explains how to create a Multiblock object for Medieval Engineers

Multi block is a type of game object made of severl blocks connected together by the program. Most of the complex game objects, such as stone ramps or advanced battlements are done as multiblocks. Multiblocks allow you to create complex block shapes that can highly increase castle visual and even create a complete new architectural style (Gothic, Romanic).

Hope you will find this guide usefull. We are looking forward to see all the great mods you ceate.
In case something did not work for you, or a dev tool is broken, please leave a comment below.

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Example mod: Battlement Turret


This is the example mod that shows modding posibilities of multi blocks. Feel free to use the mod in any way you need, for creating your own mods.

Link for the mod:
http://steamcommunity.com/sharedfiles/filedetails/?id=441524101

MultiBlock and Mount-Point Guide for ModSDK
MultiBlock and Mount-Point Guide for ModSDK

What is MultiBlock?
MultiBlock is technique, how to create advanced objects bigger than one cube in the ME world. Main cube has 250×250×250 cm.

What is Mount-Point?
MountPoint are invisible plane near object, which make snap points for others models. If some side hasn´t mountpoint, other objects cannot attach.

Workflow:
1. Read first how to create models for ME: (optional) http://steamcommunity.com/sharedfiles/filedetails/?id=421310207

2. Basically you should split your model to separate meshes. If your complete model is bigger than cube 250×250×250.

3. Split your model to separate meshes like bottom pictures:






4. Now, you need create collisions for your model. We use Havok physics SDK for Autodesk Maya and Autodesk 3ds Max.

4.1 Downolad Havok SDK: https://software.intel.com/sites/havok/en/

4.2 Install SDK to your 3ds Max or Maya.



Havok SDK Toolbar in 3ds max.

4.3 Add collisions in hierarchy as childs and mesh as parent.



4.4 Select hierarchy with parent and childs and apply Create Rigid Body with Proxy(s).



5. Center all local coordinates to world (mesh and collisions) to zero (0,0,0).



6. Export your models as FBX.

6. Select hierarchy with childs and click to export:

6.1 Add components to configuration set:
Transform Scene
Create Tangents
Create Rigid Bodies
Write to Platform

6.2 Run Configuration



7. Open ModelBuilder and build your model. (Click the text for opening the guide)

8. Open DestructionTool and create destruction data. (Click the text for opening the guide)

9. Create and add definition about your models in .sbc file.



10. Set MultiBlock positions:



11. Add MountPoints definition to .sbc. Here is a simple picture, how it works:

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6 Comments
Psyckosama May 17, 2015 @ 8:26pm 
How about adding the mult-block option to SE?
MikeTheMike2014 May 15, 2015 @ 11:30pm 
What on earth is this doing in Space Engineers guides?
Tomas_Volc  [author] May 13, 2015 @ 6:17am 
You guys are right, I am so sorry for the wrong guide post. I will add it to the Medieval Engineers guides.
ммм, тортик v2.0 May 12, 2015 @ 11:48pm 
Same engine, same methods.
OZOX1 May 12, 2015 @ 11:21pm 
ummm
this is the space engineers guides not medieval engineers XD
Hugh Bris May 12, 2015 @ 3:50pm 
Looks like a cool guide but this sems to be for ME not SE. I haven't gotten into modding yet but as I understand it there are some differences.