America's Army: Proving Grounds

America's Army: Proving Grounds

36 ratings
Supremacy Final
Mission Type: Activate
Team Size: BDX (6v6), FLO (12v12)
Map Status: Final
File Size
129.952 MB
May 8, 2015 @ 8:19am
1 Change Note ( view )

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Supremacy Final


Map size 12vs12


Alpha team need to activate all 3 objectives in order to win round,also Alpha team will have support from the sky(Chopper)

Bravo team need to defend objectives in order to win the round...

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RedBaron64-ITA Jul 2, 2016 @ 1:51am 
M8 we miss it...Any update?
Rogo  [author] Nov 7, 2015 @ 8:08am 
i was not active on steam for some time i will do update for all my maps,for this map i will remove chopper acess and some other stuff,cut some parts in map...
RedBaron64-ITA Nov 4, 2015 @ 5:25am 
M8 any update??
swiftkilla Aug 17, 2015 @ 8:35pm 
kool music in the vid :>
Dezortion Jun 2, 2015 @ 7:48am 
Im FaZe Clan
Maftei Croitoru May 31, 2015 @ 1:57am 
Rogo  [author] May 19, 2015 @ 12:12pm 
If i put all objectives on one side it will be boring and to much camping on defense side,other thing is that defend team almost never cross to the other side,only in case objective is not taken....

Defense team have complete power on their side thats the one reason i placed 1 objective on assault side,so they can push all 3 bridges and have chopper support in progress...

Also im here to listen suggestion about map,i will wait for final release of the game and the i will see what can i do more to improve map...
RedBaron64-ITA May 17, 2015 @ 3:16pm 
Sorry, i forgot to say that i should delete the old version because all servers have the old version.
RedBaron64-ITA May 17, 2015 @ 3:16pm 
Some suggestions:
in my opinion the map is a little too static because the objectives are not well placed. All objectives should stay in the same side of the river and i think that the map is just large and difficult not considering the mountain on defense side. I should modify the mountain to became it unplayable and move the objective down.