This game is now available on Steam!

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Guardians of Victoria
Platforms: PC, Mac
Languages: English
Players: Single-player
May 16, 2015 @ 8:44am
Apr 29, 2016 @ 7:01am

View Guardians of Victoria in the store

Store page
Recent Announcements View All (8)
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Greenlit! Now what's the plan?
Guardians of Victoria is a running game with multiple twists, taking conventional running gameplay and creating something unique! Testing your reactions, planning, and timing in an action-packed multi-tasking race to the end without being caught by Jack the Ripper.

The game is set for release in July 2015. However if the we achieve some big stretch goals (!) We predict the game to be released some time later. The game will initially be released on PC,, but should we raise enough on Kickstarter, the game will be on Android and IOS too!

Play as the Guardians as they fight their way through the Steampunk city in the clouds, collecting items and defeating the allies of the ever-chasing destroyer- Jack the Ripper. You must stop him!

Free-Roaming: Unlike most running games you can actually stop, run left, and climb, allowing you to explore the environment a bit more. Not recommended on the hardest difficulty!

Racing against a chaser: To keep you moving along and fighting tooth and nail, The Ripper chases you followed by a conjured giant cloud. You can use players abilities to mess with his speed and get a little boost away. The higher the difficulty- the faster he moves.

Using mechanics: To keep you in the sky, help you reach items you can't jump to, and allow you to progress, you must turn off gas leaks, control crane platforms, and turn cogs!

Multi-characters: Explained more below, you can switch between 3 different characters in every level- Brella, Cutlass, and Firearm- members of the Guardians. At the touch of a button the following robot friend- Zeal, can summon and remove characters- each with their own combat style, platforming ability, and special power.

Special abilities: Utilise each characters abilities by collecting the fireflies for their dust around the city, for slowing down time, beefing up combat and more.

Tactical fast combat: Switch between a sky-pirate's sword, a pistol, and an umbrella to take down turret and enemies. Face Ripper's Henchmen in their traditional crook outfits, from beef-cakes to scrawny pick-pockets, and his hijacked city police robots.

Multiple replayable levels: Platform your way across 9 levels including the ‘Sea of Lights’, ‘The Factory’, and ‘The Rooftops’. Each level features 3 different difficulty star ratings and a timer/points system!

Collect the items- defeat Ripper: Every level has cogs hidden about. Collect all the cogs and build the machine in the menu, that will contain Ripper once and for all! Squeeze in time between running to look for them, even if it means breaking a few windows.

Indoor running: Forget traditional rooftop running! Run indoors too! Every floating building can be entered! Jump in via chimneys or tunnels, or use Firearm's robotic kick to burst through walls and windows, and find the secrets within each one! You can play a level 20 times and still not find that cog in the bedroom of the tenth building.

Steam bonuses: Steam users can also collect achievements and trading cards.

Thank you to EVERYONE who upvotes us! If you are unsure just come back in a few weeks. This game is ever-improving as I work on it all day, every day.

You can follow more updates on our facebook pages:
Steam Group:
Popular Discussions View All (1)
May 17, 2015 @ 5:19am
What content would YOU like to see included?
< >
Kenthria  [author] Jul 4, 2015 @ 1:04am 
Thank you to everyone for your votes! Check the latest announcement or
Looks good, voted! :acduck:
Mariodroepie Jun 8, 2015 @ 7:21am 
Looking pretty sweet actually. Good work! Can't wait to see this past greenlight.
Kenthria  [author] Jun 8, 2015 @ 12:24am 
Apologies for the lack of new video! I have the other characters added in and we are working on enemies, but i'd rather get a professional animator in to make it look much much smarter.
[img] [/img]
NewRealityGames  [author] May 22, 2015 @ 12:04pm 
Speaking of momentum, if you guys would post this campaign on your social media feeds, and ask interested friends to do the same, we can really spread the word about this. Thanks for your support!
Kenthria  [author] May 22, 2015 @ 3:34am 
Appreciating all feedback! Please keep the momentum going! We have a new description and a new trailer.
NewRealityGames  [author] May 19, 2015 @ 1:40am 
@jmjovan59 - Actually, I'm acting as the marketing, PR and distribution for this title (and a couple of others). I'm still an RM developer ;)
IceFrost May 18, 2015 @ 2:31pm 
Upvoted, by far your best game and Im glad you are away for RPG Maker and that you are making something really yours.
Kenthria  [author] May 18, 2015 @ 12:03am 
Hey everyone! Check out this update before voting:
It details the upcoming changes, some come from feedback.
Kenthria  [author] May 17, 2015 @ 11:23pm 
@fisH Interesting, different feedback, but thank you for it. We spent months frequently showing the game off to the developer community, which really loved the art style. The background is more detailed as if the actual platforming contained that many elements, it would be near impossible to navigate (also gotta think of system memory).
I'm using caps because it is a comment we have been getting A LOT, and even tonight there will be a new trailer with the running animation fixed. I did all the current animations, and I have no animation experience.
Thank you for your feedback and I hope my response answers some of your issues about the game.