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Invisigun Heroes
Genre: Action, Casual, Arcade
Platforms: PC, Mac
Languages: English
May 7, 2015 @ 4:33pm
Feb 8, 2017 @ 9:37am

View Invisigun Heroes in the store

Store page
Recent Announcements View All (2)
Only 4 days left on the Invisigun Kickstarter!
Release date: Late 2016
Invisigun Heroes is a multiplayer, single-screen battle arena with a twist: everyone’s invisible! Predictable grid-based movement ensures that you know where you are, but other players don’t. Vigilance is key as environmental tells such as footprints and other disturbances will point out careless cadets. Using special abilities and firing your weapon will also momentarily give you away. Along with items and powerups, these mechanics reward stealth, trickery, reflex, forethought, deception, bluffing, and awareness.

  • 2-4 players
  • Local & online multiplayer
  • Many maps spread across distinct planets, each with their own environmental "tells" (footsteps in water and snow, proximity doors, birds scattering, hazards, etc)
  • A variety of heroes to choose from
  • A variety of special abilities to choose from
  • A variety of game modes playable on all maps
  • Instant replays that show where players were while invisible

  • Survival: last hero standing wins a point each round
  • Hunter: every kill earns a point
  • Zone Control: maintain control of a small area to score points
  • Deadline: most kills within a time limit wins

Popular Discussions View All (2)
May 10, 2015 @ 4:05pm
May 10, 2015 @ 3:14am
Ideas/Suggestions Thread
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Cypherin Feb 5, 2016 @ 8:25pm 
I played this game at PAX South, as well. Definitely was fun and brought me back to my days of playing Mega Bomberman on the Sega Channel (If anyone knows or remembers that). Extremely fun, polished with very few minor bugs (originally made this post stating there were no signs, but then I did remember a few).. The Dev was very open to receiving feedback to make the gameplay even better.

For anyone interested, the Kickstarter link is here:
Zero K Feb 5, 2016 @ 5:08pm 
Got to play this at PAX. Current build looks even better than what is shown here; the graphics and character art look a lot better and they have more classes. Gameplay is smooth and surprisingly deep for how small the actual game is.

They've got a kickstarter going to finish up development (goal is $32,000, so not that much even). Google it and you'll find it, they could use a bit more support.
PandACT Jan 30, 2016 @ 6:09pm 
Played at PAX. Can confirm not only its potential, but the state of the current game.
机器人阿泽 Sep 2, 2015 @ 4:53am 
IПVIƧIGӨƬΉ May 21, 2015 @ 8:16pm 
This game has so much potencial. I want this game on Steam. I want to buy this game. I voted YES :cybereye:
Oz May 15, 2015 @ 3:12pm 
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▓▓▓▓▓▓█░░░░Add This░░░░█
khangle81 May 11, 2015 @ 6:40pm 
hell yes!
Sombr Studio  [author] May 11, 2015 @ 1:51pm 
Haha - you and I both? I actually remember Tanks, but not Combat. :|
MKSchmidt May 10, 2015 @ 9:48pm 
I guess I'm old. Combat was archetypal :)
Chunky Shibe May 10, 2015 @ 4:22pm 
▓▓▓▓▓▓█░░░░ Valve, ░░░░░█
▓▓▓▓▓▓█░░░░Add This░░░░█