The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

244 ratings
Destruction Spells scale with Magicka
File Size
0.082 MB
Apr 30, 2015 @ 8:53am
May 2, 2015 @ 5:47am
4 Change Notes ( view )
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Destruction Spells scale with Magicka

I added a new perk in the Destruction-Tree, which increases your Destruction Spell Damage by 30% every 50 BaseMagicka and this effect goes up to 1600 Magicka. If you have reached the cap of 1600 Magicka or more your spells will do 1000% of their normal Damage.

I added another Perk increasing your Spell Damage and decreasing your Spell Costs, if you are wearing Colthes.

(BaseMagicka: Your Magicka without any Buff from Enchentmants, Blessings, etc.)

Immersion wise I would suggest you to create a new character before you start playing with this mod, in order to get the full experience of getting stronger with your progress. But that might be just my personal impression.

Finaly the no DLC's version is ready to be used:

Nexus link:
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Peachy  [author] Mar 29 @ 8:29am 
No problem, im glade that i could help you :)
Peachy  [author] Mar 29 @ 6:31am 
Hm, that sounds strange. Maybe you could change your magicka with console back to standart and than change it back to what you had it befor. Dont realy know why that bug should happen.
player.setav magicka 100
player.setav magicka 2000
I hope it helps you.
Universal Bullin Mar 28 @ 10:07am 
this mod seems to keep resetting itself whenever i installed new mods. The mod works and all but it keep resetting like i only just started the game, I have 2000 mana to increase my destruction power and just today i added some clothing mods, I always make sure this mod is loaded last and is working but it seems like the increased damage keeps going back to default every time and is literally time wasting using all those level up on magicka only for the mod to reset itself randomly.
Peachy  [author] Feb 17 @ 4:01am 
Thanks :)
Apex Predator Feb 16 @ 11:47pm 
This is what Skyrim needs and all it needs to make magic useful. And the options to choose 10, 20 or 30 per cent by choosing one of the alternatives on nexusmods makes it perfect. Good job!
freedomzealotsgb Sep 18, 2017 @ 2:03pm 
Ive been hoping for this mod or patch since I first started playing Skyrim, as all previous Elder Scrolls allowed you to create your own spells and dictate its power. Thank you very much.
Peachy  [author] Apr 1, 2017 @ 5:43am 
Thanks for the kind words. I am always happy when someone likes my mod.
TheTacticalGamer Mar 31, 2017 @ 7:43pm 
-GucciGatana- I can confirm that placing this mod at the bottom of the load order does get it to work; I was having the same problem. So for anyone that uses this mod and it doesn't work, just set it at the bottom and you'll be golden.

I also highly recommend this mod for anyone wanting to play mage; over a lot of the other mods that add spells or change the vanilla ones. It's scaling system works a lot better than others and I haven't encountered the problem of instant magicka drain that I've experienced with a lot of other magic mods.

With this mod's mechanic focused around your base magicka, building a mage is both functional and satisfying. Even when you pump all your levels into magicka, these stay true because you become the definition of a glass cannon: you can't take a hit, but you unleash annihilation.
Peachy  [author] Feb 14, 2017 @ 5:09am 
You could increase base magicka with "player.setav magicka X" in the console and look if something happen and then just dont save the change.
Peachy  [author] Feb 14, 2017 @ 5:06am 
I assume you have all DLCs. The only thing you could try is puting my mod as the last in the load order. Maybe that would fix it. And are you sure you have 150 base magicka and not 140 + a buff or something, try to increase base magicka to 200.

And did you create a new character with the mod or did you use an old one (maybe this could make some problems)?

And do you use ohter mods, which change destruction tree or destruction spells or something?