Cities: Skylines

Cities: Skylines

1,268 ratings
Copper Creek
File Size
4.222 MB
Apr 24, 2015 @ 8:56am
1 Change Note ( view )

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Copper Creek

Welcome to Copper Creek!

Copper Creek is a map made specifically for those who want a bit more room to spread out and expand their city. It's not flat, but the rolling hills of Copper Creek are very friendly to an open, free-form building style. The terrain still offers plenty of features and contours to follow while making a more organic looking city. Copper Creek also offers some impressive looking farmland. The goal here was to create an aesthetically pleasing agricultural region that could even serve as a guide for those curious about how to make good looking farm fields in the game.

- Completely handcrafted with custom brushes. No real-world terrain height maps were used.
- Dense forest, Agriculture, Ore, and Oil deposits are all available.
- Wide expanses of rolling hills and rivers that offer interesting tile choices for expansion.
- Highway, Rail, and Air connections are available.
- Friendly for those who enjoy the 25 tile mod.
- Approx. 35,000 more trees can be placed.

Gameplay Notes:
- The farmland looks great, but it does come at a slight cost. The agricultural and oil resources were used to change the ground color and achieve the look I was going for. Because of this the resources aren't laid out in a natural way, but instead conform to the contours of the farm plots.

- I highly recommend using the tree brush mod with this map. For those who enjoy decorating with trees you will want to remove many of the trees I've placed. The tree brush mod should allow you to do that easily, even outside your city borders.

- I'm sorry if the lack of any sea connections is a bother for you. This type of map just didn't lend itself to having any good sea routes. It didn't feel realistic and the waterways were too small to handle them.

-This map does not allow for any good dam building sites. It's just the nature of the terrain.

Final Thoughts:
Thanks to everyone for being patient with me this month. I work in kind of an independent contractor capacity, so individual projects come and go. Some months are busier than others. This month was exceptionally busy for me. And that's good because I love what I do! But it meant that I had very little time to actually sit down and make maps for C:SKY. Be assured that I still really enjoy making content for this game and that I plan on continuing to do so.

As always, thanks for your support! Happy city building!
Popular Discussions View All (1)
Sep 24, 2016 @ 4:03pm
Response: How do I feel about paid mod content?
Scotland Tom
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Jonathan (PL) Jul 7 @ 5:30am 
81 tiles PLEASE:steamhappy:
exothermic Feb 23 @ 5:33pm 
This might be the map I was always looking for.
BlueRaptor The Night Fury Feb 17 @ 8:45am 
This map looks like it is in Normandy, France... AMAZING!
*\Schranzer/* Feb 16 @ 8:53am 
Hatti Feb 11 @ 10:13am 
map overall is very nice but the lack of water and lack of ship connection kills this map:(
calebscott360 Dec 15, 2017 @ 2:34pm 
i noticed the lack of water availabilty for a large population as well. but ive found that water towers fix this issue perfectly. i also like the looks of water towers in my city.
Scotland Tom  [author] Oct 21, 2017 @ 8:32am 
@Mom's pSketti - Yeah, that's been a problem with this map from the start. Chalk it up to me not doing enough testing to discover the problem before release. Thankfully these days there are plenty of ways players can alter the terrain and add more water sources.
ur mad Oct 21, 2017 @ 7:23am 
not enough water to support a large population
Scotland Tom  [author] Oct 19, 2017 @ 5:04pm 
@TinyToeBeans - With the new update I'd be willing to bet your issue is with either a mod or some other bug with the game itself. From what you described it doesn't sound like its an issue with the map that I could fix. Good luck!
TinyToeBeans Oct 19, 2017 @ 8:16am 
I was building all nice and such but then when i zoned an area for the first time, everytime something tries to build i get the constant error array smt smt message :c I was really looking forward to using this map, is there anything to fix this issue? it only happens when a zoned area tries to build