Portal 2

Portal 2

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THE LONE FUTURE-STARTER [Map 1/7]
Created by Sejievan
PLEASE READ BEFORE PLAYING


This is the first map of a series that I plan to do, called "The Lone Future-Starter". is a short map but i hope you guys enjoy =).
I tried to create some different puzzles, and also used a small concept of my previ...
THE LONE FUTURE-STARTER [Map 2/7]
Created by Sejievan
[img]http://i.imgur.com/JLAqb8W.png[/img]

-Featuring

*New posters and signs (I'm sorry for the bad grammar >.<)
*Hint systems (to help you if you be stuck)

---------------------------------------------------------------------------------------...
THE LONE FUTURE-STARTER [Map 3/7]
Created by Sejievan
[img]http://i.imgur.com/JLAqb8W.png[/img]

-Featuring

*New posters and signs (I'm sorry for the bad grammar >.<)
*New interaction mechanics

---------------------------------------------------------------------------------------------------------...
THE LONE FUTURE-STARTER [Map 4/7]
Created by Sejievan
[img]http://i.imgur.com/JLAqb8W.png[/img]

-Featuring

*New posters and signs (I'm sorry for the bad grammar >.<)
*New interaction mechanics

--------------------------------------------------------------------------------------------------------...
THE LONE FUTURE-STARTER [Map 5/7]
Created by Sejievan
[img]http://i.imgur.com/JLAqb8W.png[/img]

-Featuring

*New posters and signs (I'm sorry for the bad grammar >.<)
*New interaction mechanics
*One Achievement
-Chalenge Accepted: Bring to my desk what is rightfully not mine.


------------...
THE LONE FUTURE-STARTER [Map 6/7]
Created by Sejievan
[img]http://i.imgur.com/JLAqb8W.png[/img]

-Featuring

*New posters and signs (I'm sorry for the bad grammar >.<)
*New interaction mechanics

--------------------------------------------------------------------------------------------------------...
Manual Configuration
Created by Shinval
It seems that someone at Aperture saw the end coming and made sure this test chamber was in "over-night" mode.

This is my first published test chamber using Hammer!

I would like to say a big *Thank You!* to the following fellow gamers/mappers for pl...
The Hard Light Pellet
Created by Shinval
Before there ever was anything like the Hard Light bridge, ...made from natural light pumped in from the... (you know). The amazing sci-guys at old-school Aperture had some mild and varied success with something they called the... Hard Light Pellet (or H....
The Indirect Route (...again)
Created by Shinval
I had been working on this a long time and I thought I would finally release it! This is the destroyed version of my previous level The Indirect Route which is also playable here in my workshop.

I WOULD NOT PLAY THE OLD ONE FIRST. PLAY THIS ONE FIRST. I...
Infrastructure
Created by Skyferret
Using the BEE2 mod, this puzzle has the underground look like the facility's infrastructure. It's 3 sections but not that long. Medium difficulty.

I know looks isn't everything when it comes to puzzleworthyness, but I spent a bit of time to make it loo...
Infrastructure
Created by Skyferret
A Hammer remake of a PTI map. Work your way up from the depths of Aperture's infrastructure. You wont see daylight till you make it through utility sections and test chambers. Lasers, Tractor Beams, Cubes and Buttons. Medium difficulty....
Platform Performance
Created by Skyferret
She'll be evaluating your performance with these oscillating platforms. You'll need to use Cubes, Tractor Beams and Lasrs to get through as well as use these platforms. There's a big room to the left where you will have to get the first cube. There's 4 ped...
Blowout
Created by Skyferret
2 levels to this map, and yes, bombs. You'll need a standard cube to get through the first level. The next level involves laser redirection. You'll need to get that laser cube.

Note: You've only got one laser cube in the second chamber, so don't fizzle ...
Brief Encounter
Created by Skyferret
When you first enter, you wont see the Cube Dropper. Work your way up through the elevator shafts in this very high chamber. Before you get to the top, you'll see the Cube Dropper. Continue on to the top where you'll have a brief encounter with your Compan...
Brief Encounter
Created by Skyferret
You will have a brief encounter with your Companion Cube, but not until towards the end. Don't get too attached to it. You'll have to euthenize it to complete the test. A Hammer map in over-grown with lasers and tractor beams.

This map has been edited ...
Deeper Infrastructure
Created by Skyferret
A sequel to Infrastructure.

The first chamber is not that hard with a little portal flinging. The second one involves 2 different trajectories to get that cube. After that, the third and final just involve a bit of being observant. Nothing is really hidd...
Hazardous Infrastructure
Created by Skyferret
Make your way through the facility's infrastructure while avoiding hazards. Medium difficulty....
Hazardous Infrastructure
Created by Skyferret
A reconstruction themed map with some hazards. Deep pits, laser fields and of course mashy spiky plates. Includes tractor beams, lasers and speed gel. Medium difficulty....
That 70's Map
Created by Skyferret
The title says it all. The 70's style map using the BeeMod. This puzzle makes use of Speed Gel, as well as a minimal amount of other elements that await you. Timing gets a bit critical around half way through, but once you get near the exit you can take yo...
Continuity
Created by Skyferret
So I stuck a portalable piston platform on the wall, and gel coming down through a tube, and just started building from there and continued. This puzzle does use the continuity of bounce gel plus a standard cube for the first half. Once up to the next leve...
Out Of The Darkness
Created by Skyferret
BeeMod Rattman Style

It's dark down there. Work your way to the top. It will get brighter as you go. Tractor beams, light bridges and cubes to get through. But take the lift to each level. Don't worry about it being too dark. You wont trip.

Easy to medi...
The Descent
Created by Skyferret
This is my first published Hammer map. It is slightly long, so if you like long maps I promise you'll like this one. you first have to work your way through an industrial section, and old office and an abandoned factory before getting to the test chambers....
Defiance (Part 1)
Created by Skyferret
Get through the abandoned industrial section and work your way to the BTS section. The test chambers start in part 2, but this part takes a bit of thinking. Just make sure you look closely for portalable surfaces. They're not hidden or hard to find. The la...
Defiance (Part 2)
Created by Skyferret
Part 2 is where the test chambers start, but the doors are malfunctioning. You are defiant to get through. Please play Part 1 first. I'm quite sure you'll like the BTS in ...
Shafted
Created by Skyferret
There's no test chambers, but it does have game play logic to it. Lasers, Tractor Beams and buttons. Lots of physics in this map for your enjoyment. Make your way through vertical shafts. Medium difficulty....
Time Zones
Created by Skyferret
A map of time travel between now and the future. In the present time, you'll see chambers in clean style, and some reconstruction. If it's still under construction, you'll find it complete in the future. Except time has taken its toll on some chambers.

...
Obliteration
Created by Skyferret
The Aperture test chambers have seriously fallen apart. Actually, most of the floors are obliterated, so don't fall. Light Bridges, Tractor Beams and Cubes in over-grown style. Easy to medium difficulty....
Pandora's Time Zones
Created by Skyferret
A sequel to Time Zones. Contains some underground and BTS themes. But just remember, things get a bit weird in this map. Difficulty is easy, but I'm sure you'll have fun playing it....
Burning Desire
Created by Skyferret
Tractor Beams, Lasers and Turrets in over-grown style. Pesky turrets that you have to get past. Easy to medium difficulty.

In this map, I built my own elevator half way through the map....
Hazardous Escape
Created by Skyferret
Rattman style using the BeeMod. It's slightly hazardous but not extremely deadly. 3 chambers using tractor beams and light bridges and there's also some repulsion gel. Medium difficulty....
Stage 3
Created by Skyferret
A Hammer map in over-grown style with 3 levels that are similar in design, but different in logic for each one. Lasers, buttons and cubes. Medium difficulty.

Edited to fix a couple of alternate solutions....
Industrial Hazard
Created by Skyferret
Industrial/BTS style. It's not a long map, but it's set in large areas. Shredders, lasers fields and deep pits. Sorry, no mashy spikey plates this time....
Industrial Fallout
Created by Skyferret
The facility is starting to fall apart. It's up to you to keep that from happening, or worse, being completely destroyed. This map may look big, but there's just 3 levels to get through. This may be the last map I theme in industrial style for a while. Unl...
Radion
Created by Skyferret
A Hammer map involving mostly lasers and laser redirection. There are also piston platforms. Easy to medium difficulty.

This is the first clean style map I've made using the Hammer editor. I've added a bit of the Portal 1 theme blended in with it....
Tachyon
Created by Skyferret
A clean style map with a bit of BTS blended in. This map involves tractor beams and lasers. I've also added my own elevator in one part with your friendly Aperture reception desk and waiting room for all you eager test subjects.

Medium difficulty.

E...
Quondam Semblance
Created by Skyferret
Tractor beams, cubes and button and bottomless pits. Three chambers ranging from medium to large in size. Set in overgrown theme.

Easy to medium difficulty....
The Pursuit
Created by Skyferret
Pursue the use of that cube. Catch it by all means. Watch it blow out of venting tubes. Standard and redirect cubes. Three levels. This map is set in themes combining clean, reconstruct and BTS.

Medium difficulty.

Edit: Fixed exploit in last chambe...
Bouncessive
Created by Skyferret
Four levels all using repulsion gel. Some chambers use laser redirect, and some have light bridges. Nevertheless, it's bouncing fun set in clean style chambers where you'll find some in medium size, and some a bit large.

You'll find it somewhat advent...
Spanwise Flow
Created by Skyferret
A Hammer map involving mostly light bridges. The theme is reconstruct combined with industrial and BTS sections. The map also includes laser redirect. The only hazards are, well, just don't fall.

Most areas are above average in size, but some are very ...
The Expanse
Created by Skyferret
This is one chamber puzzle. There are also smaller rooms off to the sides, however, the main chamber is huge. It expands in size the higher you go. This map uses light bridges to follow through as well as laser redirection. There are minimal hazards includ...
Expedite
Created by Skyferret
Expedite, or expedition, or an adventure? You decide. This is a Hammer map combining Abandoned/Underground with Overgrown/Destroyed style. Make your way up through the abandoned underground Aperture infrastructure to the test chambers.

Auto-portals.
...
The Caverns
Created by Skyferret
This map is a blend of underground caverns and test chambers combined together. A little above average in legnth. Easy to medium difficulty.

Note: There will be a 2 to 3 second lag at the start. This is because I've added an entity that triggers a fix f...
Hazardous Infrastructure 2
Created by Skyferret
Hazardous and fun in reconstruct style....
Ventura 1
Created by Skyferret
Reconstruct/ Underground Dilapidated. This map, as well as the following in the series uses mostly repulsion gel. Bottomless pits, light bridges and cubes. Then, onto the underground industrial section to carry on.

Medium difficulty....
Ventura 2
Created by Skyferret
A continuation of part 1. Resume the adventure in the dirty old industrial underground facility. Make your way to a huge BTS/ Reconstruct chamber. This map also uses repulsion gel as well as tractor beams, cubes and portal flinging.

Medium difficulty. ...
Ventura 3
Created by Skyferret
A continuation of part 2. Entering an industrial facility, you must activate the gel pump. Continue on to the next test chambers. This map, in the third of the series also uses repulsion gel. Tractor beams, lift platforms and goo ponds.

Medium difficulty....
Cleanup! 01 :: Invertigo
Created by Sprowl
>>>THIS IS A SERIES OF MAPS! CHECK OUT MY COLLECTION (above this description)!<<<

YOU NEED TO INSTALL MY CUSTOM PARTICLES (or else you'll have a hard time to solve some puzzles):
[url=https://forums.thinking.withportals.com/downloads.php?view=detail&df...
Cleanup! 02 :: Invertigo
Created by Sprowl
YOU NEED TO INSTALL MY CUSTOM PARTICLES (or else you'll have a hard time to solve some puzzles):
https://forums.thinking.withportals.com/downloads.php?view=detail&df_id=2529...
Cleanup! 03 :: Invertigo
Created by Sprowl
YOU NEED TO INSTALL MY CUSTOM PARTICLES (or else you'll have a hard time to solve some puzzles):
https://forums.thinking.withportals.com/downloads.php?view=detail&df_id=2529...
Cleanup! 04 :: Invertigo
Created by Sprowl
YOU NEED TO INSTALL MY CUSTOM PARTICLES (or else you'll have a hard time to solve some puzzles):
https://forums.thinking.withportals.com/downloads.php?view=detail&df_id=2529...
Cleanup! 05 :: Invertigo
Created by Sprowl
YOU NEED TO INSTALL MY CUSTOM PARTICLES (or else you'll have a hard time to solve some puzzles):
https://forums.thinking.withportals.com/downloads.php?view=detail&df_id=2529...
Testing is the future - Part 1
Created by soptipp1
Part 1 of 3

'Testing is the future' is a map pack where you explore a decayed Aperture Science and start testing as you go deeper into the facility.

The pack includes three maps starting with this one. Since the map pack has some story, I recommend y...
Testing is the future - Part 2
Created by soptipp1
Part 2 of 3 DO NOT START WITH THIS MAP!

'Testing is the future' is a map pack where you explore a decayed Aperture Science and start testing as you go deeper into the facility.

The pack includes three maps. Since the map pack has some story, I recomm...
Testing is the future - Part 3
Created by soptipp1
Part 3 of 3 DO NOT START WITH THIS MAP!

'Testing is the future' is a map pack where you explore a decayed Aperture Science and start testing as you go deeper into the facility.

The pack includes three maps. Since the map pack has some story, I recomm...
Fighting Entropy
Created by soptipp1
"Sorry about the mess. I've really let the place go since you killed me."
After a long time of decay, GlaDOS is now awake and has begun to restore every part of Aperture to its former glory. Testing is still important though, and you need to do your part ...
The Inquisition: Part One
Created by srs bsnss
"Up" & "Down"

===

Walkthrough by josepezdj

Set after the awakening of GLaDOS, you are taken through a testing track involving th...
The Inquisition: Part Two
Created by srs bsnss
"Charm" & "Strange"

===

Playthrough by josepezdj

Set after the awakening of GLaDOS, you are taken through a testing track involving the Matter Inquisition Field - a yellow fizzle...
The Inquisition: Part Three
Created by srs bsnss
"Truth"

===

Walkthrough by josepezdj

Set after the awakening of GLaDOS, you are taken through a testing track involving the Matter Inquisition Field - a yellow fizzler that blocks porta...
The Inquisition: Part Four
Created by srs bsnss
"Beauty"

===

Playthrough by josepezdj (not quite intended solution)

Set after the awakening of GLaDOS, you are taken through a testing track involving the Matter Inquisition Field - a y...
The Inquisition - Bonus Map: Charm Advanced
Created by srs bsnss
"Charm (Advanced)"

===

Walkthrough by josepezdj

Set after the awakening of GLaDOS, you are taken through a testing track involving the Matter Inquisition Field - a yellow fizzler that blocks porta...
The Inquisition - Bonus Map: Critical Path
Created by srs bsnss
"Critical Path"

===

Walkthrough by josepezdj

Set after the awakening of GLaDOS, you are taken through a testing track involving the Matter Inquisition Field - a yellow fizzler that blocks port...
Condition
Created by srs bsnss
My entry for the 12th P2LC Bi-Weekly Challenge. Not my best work, but I'm still happy with it.

My aim was to create a puzzle that was based on simplicity, i.e., very litt...
Condition (Advanced)
Created by srs bsnss
You already did this one. It'll be easy....
Let It Go
Created by srs bsnss
My entry for the 14th P2LC Competition - "Double Sacrifice".

Thanks to josepezdj for the pedestal button/ button base skins....
The Secret of My Access
Created by srs bsnss
I'm not dead!

My entry for the Portal 2 Level Creation Group's Hammer competition. The theme was Wheatley maps, and had to include a funnel, and a Wheatley monitor.

Overall I think this turned out well, having been rushed a bit there might be some er...
Steady Line
Created by srs bsnss
I'm not dead!

===

Thanks to josepezdj for the button skins.

===

I hadn't released anything for a while so I decided I'd better put something out just to make sure people know I still exist :P

===

Remember our motto: There's a ho...
Active Test Subject - Chapter 1
Created by Higgue
You are a Stock-Piled test subject, just now being woken up for testing.

Known Issues
-The Portal Gun or Orange Portal(s) do not open during the first & second chambers!
Try typing reload into the console. ...
Active Test Subject - Chapter 2
Created by Higgue
You are a Stock-Piled test subject, just now being woken up for testing.

If you have suggestions, bug reports, reviews, ect... feel free to leave a comment! I'll be sure to read every single one.

Known Issues
-The Reflective Cube ca...
Ventilation Intrusion
Created by Tmast98
Wake to find yourself trapped in a prision cell, and find a way to escape.

~Estimated time 5-15 minutes

~Difficulty: Medium

~Updates

Fixed odd texture issue in a particular vent
Added a detail to "cell" room
Added sparks to a certain part of...
Path to the Past
Created by Tmast98
Continue your escape from your cell to find out where you really are.....(This map is a direct sequel of Ventilation Intrusion, so for full experience play that level first)

~Estimated time 10-20 minutes

~Difficulty: Easy

~Notes:

Thank you so ...
The Final Test
Created by Tmast98
Joruney through the facility to find some grim secrets of the area (This map takes place directly after A New Goal, Path to the Past, and Ventilation intusion. To get the full map experience i recomend playing these first).

~Estimated time 30-40 minutes...
Lost World
Created by Tmast98
Find the main AI chamber of the facility.... (This map takes place directly after The Final Test, A New Goal, Path to the Past, and Ventilation intusion. To get the full map experience i recomend playing these first).

~Estimated time 15-20 minutes

~D...
Light in the Darkness
Created by Tmast98
Escape the facility... (This map takes place directly after Lost World, The Final Test, A New Goal, Path to the Past, and Ventilation intusion. To get the full map experience i recomend playing these first).

~Estimated time 10 minutes

~Difficulty: Ea...
The Winter Testing Initiative
Created by Tmast98
A new testing course has arrived just in time for the holiday season! Can you make it through the five festive tests GLaDOS has in store for you?

~We strongly recomend playing this map in high shader detail, as certain custom textures will not look ...
No Control Chambers 1
Created by Tmast98
Solve a test without any access to the portalgun!

~Difficulty: Easy
~Estimated Time: 3-5 minutes

FAQ
~~~~~~~~
Q: I can't solve the level!
A: A video walkthrough will soon be avaliable on this page.
~~~~~~~~
Q: How long did the...
Retribution
Created by Tmast98
Solve two test chambers in the reconstructing theme, with a slight detour along the way!

~Difficulty: Easy-Medium
~Estimated Time: 15-25 Minutes

FAQ
~~~~~~~~
Q: I can't solve the level!
A: A video walkthrough will soon be avaliab...
Confirmation: Episode One
Created by Thurbian Slip
[img]https://www.dropbox.com/s/7vyftlog7m0km2w/confirm_ribbon.png?raw=1[/img]
It's confirmed that you're near the surface, but can anything else be confirmed in the dark of night...?

A special two-part collaboration between ALLOS and Ultiman97...
Confirmation: Episode Two
Created by Thurbian Slip
[img]https://www.dropbox.com/s/7vyftlog7m0km2w/confirm_ribbon.png?raw=1[/img]
The continuation of this two-part miniseries!
A special two-part collaboration between ALLOS and Ultiman9711 that showcases the best of our aesthetic designs.

[
...
Pure Intellect Part 1: A Lesson in Classical Physics
Created by Thurbian Slip
Playthrough video generously provided by lordkelson1 on Youtube, with permission.

It all started as an innocent test . . .

Near the finale of the map, there are 2 intended solutions.
Oh, and sorry about the lack of autosaves. You can't na...
Pure Intellect² (Revised Edition!)
Created by Thurbian Slip
Finally here!
Happy Canada Day from Aperture North! As a surprise, we're giving you an updated version of Pure Intellect: Part 2, for your playing pleasure! Now, due to potentially apocalyptic circumstances [beyond our control], HDR compile kept on crash...
Pure Intellect³: A Class on Exploration
Created by Thurbian Slip
And we're out of beta we're releasing on time . . .
CaveDOS has some testing to begin. And you are his subject. So, who's ready to lumber around the catwalks like an imbecile?

Bug feedback, post here.

I hid a secret[...
Pure Intellect⁴: A Seminar On Consolidation
Created by Thurbian Slip
[img]https://www.dropbox.com/s/5zck7ahjejiop26/pi4_logo_small.png?raw=1[/img]
Information
Welcome aboard Part 4 of Pure Intellect. The name of the game is connections. The manner in which you accomplish your connection is via a set of disused of...
Pure Intellect⁵: Changing Of The Guard
Created by Thurbian Slip
[img]https://www.dropbox.com/s/1x7q6jmuc888sdu/pi5_logo.png?raw=1[/img]
Information
Welcome to Part 5 of Pure Intellect. This map comprises two test chambers. Depending on your skill level, these chambers are Easy to Medium difficulty. Keep your...
THE LONE FUTURE-STARTER [Map 7/7]
Created by Sejievan
[img]http://i.imgur.com/JLAqb8W.png[/img]

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Final Message

We're here, 5 years a...
Ventura 4
Created by Skyferret
A fourth addition to the sequel. Our friendly staff will greet you in the lobby. I know you want your 60 bucks.

Reconstruct/ Industrial/ Underground Dilapidated themes blended together.

Tractor Beams, Cubes and Bounce Gel.

Please play
[url=ht...
Ventura 5
Created by Skyferret
The fifth installment to the Ventura series.

Continue through the underground of Aperture. The place may be somewhat dilapidated, but nothing will fall on you. You`ll find a test chamber, or what remains of it. After that, an abandoned office, then con...
Ventura 6
Created by Skyferret
The final edition to the series. You`ll find some test chambers in need of repair, but still function. Continue through BTS areas to find more test chambers. This map is probably the longest (and probably the biggest I`ve ever made) of the series. Tractor ...
Confirmation: Episode Three
Created by Thurbian Slip
Welcome aboard Part Three of Confirmation! Please remain seated.
[img]https://www.dropbox.com/s/7vyftlog7m0km2w/confirm_ribbon.png?raw=1[/img]
Who needs Confirmation when you're testing underground?

A special twothree-part co...