Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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Modder Resource - Modular Building Quests
File Size
0.009 MB
Apr 10, 2015 @ 2:04am
Apr 10, 2015 @ 12:53pm
3 Change Notes ( view )

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Modder Resource - Modular Building Quests

Mods that Use Modular Building Quests
Workable Mountains by Ryika
Affinity As Yields by HandyVac
The Botanika by Ryika
Building Quests Trigger Instantly by Ryika
By Land and Sea: Ocean Colonies by lilgamefreek

What is this Resource?

This mod is intended as a resource and guide for other content creators seeking to add Building Choice Quests to their own mods. Mods that seek to do so independently will encounter strong compatibility errors with other mods such that only one of the mod's quests will successfully be added and played with in-game. This system makes adding Building Choice Quests incredibly simple and in a way that ensures compatibility with other mods that use this system. As such this mod itself does not include any game-changing files.

What does this Include?

When downloaded, you'll find the following inside:
- Critical files to include in your mod.
- A README with detailed instructions on how to include the files.
- An example .xml that shows the structure necessary for creating your custom Building Choices. The example is fully formed and can be added to your mod for testing purposes.

Important Notes

- The system does NOT enforce one quest per building. If their are multiple mods including quests for the same building, then the last one loaded will be used. Refer to the Lua log to see how often building quests are being relplaced in this fashion.

- The system does not add the game's original quests to the table. If you do add it, it will ALWAYS overwrite the information from the original game. This is an easy way to modify quests for vanilla buildings if necessary.

- Also included are two new Game Defines in the "Defines" table, "QUEST_BUILDING_CHOICE_TRIGGER_BASE" and "QUEST_BUILDING_CHOICE_TRIGGER_INCREMENT". If you want to modify the chances of the game's quests triggering and still use this mod, feel free to modify these. They are set to the game's defaults of 5.

- This mod is designed to ease compatibility between different mods. It is vulnerable to game changes through official patches and DLC. Not to say your mod would NOT be vulnerable to the same kinds of changes if you don't use this compatibility add on (hint it totally will), but look for updates to this whenever a patch hits.

initial upload (v1):
- Support for the Building Choice system as it now stands. Add custom building choices with two perk rewards for completing buildings.
update (v2):
- Removed Unique constraint from BuildingChoiceQuests.BuildingType. In the case a building has two quests tied to it, the last one loaded by the game will be used. Modded quests are ALWAYS loaded after vanilla quests.
- Added two new Game Defines that affect the quest trigger chances.

External Links

CivFanatics download page[]
Steam Workshop link
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freeformsage102 May 3, 2015 @ 11:43pm 
The coolest thing anyone can make for anyone else.

Not a use of a tool.

But a tool itself.

lilgamefreek  [author] Apr 20, 2015 @ 11:37pm 
The file must be included in a mod developed in ModBuddy. ModBuddy allows you to configure a mod's properties, which is what I am referring to in the instructions. If you're making your own mod through a plain-text editor, you will want to mimic the .modinfo file of this mod.
Sozin Apr 20, 2015 @ 5:45pm 
I figured out how to get to the file and what not but when I go to properties there is no window or tab that labeled content. My computer only shows me general, security, and Details. I checked to see if any of them what let me add something but no luck from what I can understand.
Sozin Apr 20, 2015 @ 5:29pm 
How do I open it if I downloaded it from steam?
lilgamefreek  [author] Apr 19, 2015 @ 2:43pm 
Awesome! Just added to the main description.
HandyVac Apr 19, 2015 @ 11:35am 
Using this in my Affinity As Yields mod now:

It does make adding building quests easier, as well as allowing compatability :)
lilgamefreek  [author] Apr 15, 2015 @ 6:19pm 
Very cool! Thanks for letting me know so I can add it to my description.

If you want, you can also make your "immediate building quests" compatible with the system as well, as right now the two conflict. I kind of added the new game defines of trigger_base and trigger increment just so you could do that.
Ryika Apr 15, 2015 @ 1:11pm 
Used it in my "Building - The Botanika"-Mod:

My first Impression got confirmed - super-easy to use and there are sooooooo many things that can be done with it.
Ariatiki Apr 13, 2015 @ 8:42pm 
Thanks for the resource. Looks like a useful tool.
Shocky Apr 11, 2015 @ 2:11pm 
Thanks for headsup, looks very promising! Might actually be motivated to continue modding now. :)