This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
A Light In Chorus
Platforms: PC
Languages: English
Players: Single-player
Apr 11, 2015 @ 5:34pm
Apr 20, 2015 @ 6:07pm
Recent Announcements View All (2)
9 days and we've been Greenlit!
Gameplay (New video), Linux and other questions

Support for both Linux and Mac is planned but will come after the Windows release. As much as we'd like to release on all platforms at once we just don't have the resources (there's only two of us working on the game and we're using our own engine- these things take time but we will get there)


The central idea that's driving every part of the gameplay is that of overlapped space. You're set loose to explore an open world, that soon reveals itself to be made up of multiple disjointed environments, each identified by a colour, soundscape and animal, each overlapping the other. You're task is to restore some order to each world and to piece together some idea of what happened by manipulating which coloured world is visible and where.

This is a game very much about discovery and exploration within an unfamiliar space. Finding out where its edges lie and figuring out its internal logic are all parts of the fun for us.

So, outside of what you can deduce from the videos, and what we've already said, we're trying not to reveal too much more about how all of it works. We still have a lot of work to balance it all and add the right supporting features. Needless to say there will be lots of room for secrets and we do plan on integrating at least a few achievements.

The way we're designing the game is highly adaptive to what "feels" right within the logic of a world made from particles, and we really want to make the best use of the style- there'd be little point using it if it didnt effect the gameplay.

One of the ways we're trying to do this right now is with spatial puzzles that revolve around morphing parts of the environment into each other- either to light up specific areas or to extend your path and allow you to see more of each story thread.

The idea is that after the puzzles are solved, these pieces (rooms, stairs, lights etc.) become reusable elsewhere in the space- either to help you reach previously inaccessable areas or to use in your own kind of spatial collage- we really want to encourage creative play within the space.

As the estimated release date (Q2-3 2016) indicates we are still in the middle of development and right now we're anticipating a 3-4 hr long core game length with the potential for longer creative or freeform play sessions depending on your temperament. The game world is being designed to be a relaxing and reconfigurable space aside from the main goals.

We are considering an entirely non-goal oriented game mode in addition to the main.


Eliott and Mat,
Broken Fence Games

Release date: Q2-3 2016
A Light In Chorus is a first person puzzle-exploration game where you collage space, sound and light together to bring a series of ghostly and disjointed spaces back to life.

Solidify and evaporate space to form new paths through a series of overlapped worlds.
Redefine your environment and uncover the secret lives of restless animals as they slowly materialise around you.

A Light In Chorus is a highly atmospheric game being developed for Windows (with Mac + Linux support on the way) using a custom engine.

"..beautiful, and profoundly eerie..."- EDGE magazine

"...some of the most striking imagery the medium has seen..."- Eurogamer

" walking through a sculpture park made from fireflies..." - Rock Paper Shotgun

" should really be seeing’s truly like nothing I’ve experienced before"- The Sixth Axis

Official Selection at:

BAFTA Inside Games Arcade 2015
EGX Leftfield 2014
GDC Innovative Games Showcase 2014
Radius Festival 2014

Help us spread the word about A Light In Chorus by following @alightinchorus
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Eliott and Mat,
Broken Fence Games

Popular Discussions View All (3)
May 3, 2015 @ 3:14pm
Қ ℓ△ ∫メ☄ک
Feb 22, 2016 @ 8:47am
Geek (Convention)
Oct 19, 2015 @ 10:02am
VR support ?
< >
SpellShell Jun 12, 2017 @ 10:46am 
Does this project dead?
dr.curiosity Apr 29, 2017 @ 12:52am 
Having just played Scanner Sombre, this is now quite relevant to my interests.
raistand Jan 19, 2017 @ 6:37am 
Any news about release?
joshua.barton98 Jan 14, 2017 @ 4:25am 
I was fortunate enough to play this at EGX 2015 in Birmingham and it honestly just left me speechless. its simplicity and beautiful art style will leave you in awe without even bringing in the incredible music. truly a game to experience. I would love to know when the release date of this game is.
Drunken_Giraffe Aug 18, 2016 @ 12:08pm 
I can't wait to see this at EGX!
Althras Jul 22, 2016 @ 12:21am 
RPS wrote about it recently. Good to see it's alive.
lostBluBird Jul 8, 2016 @ 2:00pm 
Any update on how this project is coming along? It looks incredible. Thank you for trying to make something new and refreshing, and keep up the good work!
SpellShell Jun 30, 2016 @ 11:02pm 
Can't wait for this one :cc
南宫·恨 Feb 25, 2016 @ 12:58am 
oh yeah!!!! someone mentioned OLED, I would say AMOLED would be more perfect!!!

the dark part of the game would be briliant on all OLED screens!
PervySage Feb 10, 2016 @ 7:41pm 
Omg, this game would be perfect on an OLED monitor!!