login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But good engines will be simpler to be bought, than to indulge in vain hopes.
Basically changes to to warp mechanics - basically in system long range jump.
Alternative engines with possibility of a distant varp - i.e. instant movement in system are added (it is necessary to press quickly an advance key twice). Technological levels of engines correspond to the normal.
The jump consumes a significant amount of energy and is sometimes impossible if you have a good engine, but the bad generator.
Also use common sense - you shouldn't jump towards the sun or towards a congestion of enemies - in the first case you will fry, and in the second - you will remain without energy at the very beginning of fight.
(all new engines were added to a lut-leaf. But good engines will be simpler to be bought, than to indulge in vain hopes.)