Sid Meier's Civilization V

Sid Meier's Civilization V

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Gods and Things
   
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Apr 5, 2015 @ 7:43am
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Gods and Things

Description
A bunch of new pantheon beliefs with horrible effects and downsides that aim to inject some cosmic horror into your Civ V experience.

Future versions may add more beliefs and additional mechanics. Currently, this adds the following pantheons:

* The Black Goat of the Woods: +2 Faith from Forest tiles, 10% slower Growth Rate
* Elder Things: +2 Science and -1 Food from Tundra tiles
* The Messenger: +4 Science and +3 Unhappiness from cities with population 6+
* Cthulhu Worship: Religion spreads to cities 60% further away, Prophets cost 25% more
* Dagon Worship: +2 Faith and -1 Food from Fishing Boats
* Fungi from Yuggoth: +2 Production from Mines, -2 Culture per city

Let me know what you think, and if you have additional ideas/balance feedback.

Website: http://www.zarkonnen.com/gods_and_things/
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54 Comments
Lord Zammerz Sep 11, 2018 @ 4:21am 
Thank you! :steamhappy:
Zarkonnen  [author] Sep 11, 2018 @ 4:19am 
You absolutely have my permission to publish your own version. I haven't been doing any modding of Civ V since, and I don't really have the time to get back into it right now!
Lord Zammerz Sep 10, 2018 @ 2:46am 
Ok, so my comment was much larger than comments are permitted to be here, so I had to chop it up into pieces. If you want to read it in the intended order, please scroll down and read the three comments (from the bottom up) before this one first.


And finally, Zarkonnen, if you don't intend to continue development on this mod, I'd like to ask your permission to publish my own version of this mod so that I can share my version of this amazing mod.
Lord Zammerz Sep 10, 2018 @ 2:37am 
Comments pt2:

Cthulhu Worship: Increasing the cost of Prophets doesn't seem to have an effect until the industrial era (when you start purchasing them) though, so it's still quite overpowered. "Neal" on the Zarkonnen website suggested changing it to bring hard to remove with Prophets and Inquisitors instead, which I might try, but I'm not sure if it would be as fun as applying pressure to a city in the other end of the world. I might consider changing it to "Religion spreads to cities 60% further away. Prophets cost 60% more. 60% less religious pressure from this religion. 60% of followers are left after Inquisitors and Prophets", but it seems a bit lengthy. I'm gonna test it though.

Dagon Worship: This wasn't as much a balance change as an attempt to make it feel more thematic. It is more fun playing though.

Fungi from Yuggoth: I should probably change FfY to +1P -2C because it's no fun having no culture until Amphitheatres (or religion), and the hammer boost is way overpowered.
Lord Zammerz Sep 10, 2018 @ 2:35am 
Here are my comments on my changes to:

The Black Goat of the Woods: I might change it to 20%, since it would still be decent if I did. At the moment it seems a bit weaker than Desert Folklore (not much, and it's so much more situational that I don't know if I have a good feel for it), it was definitely stronger before I changed it.

Elder Things: I haven't changed it, but I probably should since it's the weakest ability here. I can't figure out what change to make to it. I've left it as is for now, but some sort of buff really is in order.

The Messenger: I don't think I've playtested The Messenger enough to say that the change is balanced, but I felt that having to grow a city to 6 pop was enough of a downside that you don't need that much unhappiness, and given the amount of time it takes to do so 4 Science seemed a little underwhelming. I suspect I'll end up changing it to two Unhappiness
Lord Zammerz Sep 10, 2018 @ 2:32am 
I LOVE this mod. It's my favourite mod for this game by far. I've played it for ~500 hours in total, and I've personalized it a bit (mostly balance fixes). Zarkonnen, I'd really like to see further development on this mod (and maybe also a version fo Civ 6, I don't play it, but my brother does and I'd love for him to get to experience this amazing creation). I think my experience playing this mod could be of value to the further development of this mod, so here is a list of the changes I've made to your amazing mod so far:


* The Black Goat of the Woods: +2 Faith from Forest tiles, 15% slower Growth Rate
* The Messenger: +6 Science and +1 Unhappiness from cities with population 6+
* Cthulhu Worship: Religion spreads to cities 60% further away, Prophets cost 60% more
* Dagon Worship: +1 Faith and Food from Fishing Boats, -3 Science per city
* Fungi from Yuggoth: +2 Production from Mines, -3 Culture per city
Lord Zammerz Sep 10, 2018 @ 1:26am 
The reach covers an area, each additional 10% (1 tile) covers 6 more tiles than the previous 10%.
The original reach of 10 tiles covers (1+2+3+4+5+6+7+8+9+10)*6=330 tiles.
Increasing this by 30% leads to (1+2+3...+13)*6=546 tiles, increasing the number of tiles by ~65%
Increasing it by 60% leads to (1+2+3...+16)*6=816 tiles, increasing the number of tiles by ~147%

65*2=130

130<147

so 60% is more than twice as good. I think. I didn't include calculations for how many cities there can be (or typically will be) within this area, because i suspect it's above my level.
Cookiesnm1lk Feb 15, 2018 @ 2:39pm 
you had me at c'thulu worship
possum Jul 18, 2017 @ 11:53pm 
+60% is more than twice as good as +30%? so 30*2=59?
Anarcomu Feb 23, 2017 @ 1:14pm 
I'd like to propose something about the Cthulu Worship thing : since +60% is pretty strong (more than twice as good as +30%), if possible I propose +25% cost of BOTH Prophets and missionnaries (Cthulu is not appealing and it's hard to find devoted brainwashed people to spread his faith), -25% strengh of both Prophets and missionnaries and -25% pressure (as his faith is not realy welcome in the heart of new believers).
IMO this nerf will not kill the perk, as it is still extremely strong ; this will just slow the process and the reduced pressure will make it less of a pain to actively counter.
Great mod btw, thx for it !