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And finally, Zarkonnen, if you don't intend to continue development on this mod, I'd like to ask your permission to publish my own version of this mod so that I can share my version of this amazing mod.
Cthulhu Worship: Increasing the cost of Prophets doesn't seem to have an effect until the industrial era (when you start purchasing them) though, so it's still quite overpowered. "Neal" on the Zarkonnen website suggested changing it to bring hard to remove with Prophets and Inquisitors instead, which I might try, but I'm not sure if it would be as fun as applying pressure to a city in the other end of the world. I might consider changing it to "Religion spreads to cities 60% further away. Prophets cost 60% more. 60% less religious pressure from this religion. 60% of followers are left after Inquisitors and Prophets", but it seems a bit lengthy. I'm gonna test it though.
Dagon Worship: This wasn't as much a balance change as an attempt to make it feel more thematic. It is more fun playing though.
Fungi from Yuggoth: I should probably change FfY to +1P -2C because it's no fun having no culture until Amphitheatres (or religion), and the hammer boost is way overpowered.
The Black Goat of the Woods: I might change it to 20%, since it would still be decent if I did. At the moment it seems a bit weaker than Desert Folklore (not much, and it's so much more situational that I don't know if I have a good feel for it), it was definitely stronger before I changed it.
Elder Things: I haven't changed it, but I probably should since it's the weakest ability here. I can't figure out what change to make to it. I've left it as is for now, but some sort of buff really is in order.
The Messenger: I don't think I've playtested The Messenger enough to say that the change is balanced, but I felt that having to grow a city to 6 pop was enough of a downside that you don't need that much unhappiness, and given the amount of time it takes to do so 4 Science seemed a little underwhelming. I suspect I'll end up changing it to two Unhappiness
* The Black Goat of the Woods: +2 Faith from Forest tiles, 15% slower Growth Rate
* The Messenger: +6 Science and +1 Unhappiness from cities with population 6+
* Cthulhu Worship: Religion spreads to cities 60% further away, Prophets cost 60% more
* Dagon Worship: +1 Faith and Food from Fishing Boats, -3 Science per city
* Fungi from Yuggoth: +2 Production from Mines, -3 Culture per city
The original reach of 10 tiles covers (1+2+3+4+5+6+7+8+9+10)*6=330 tiles.
Increasing this by 30% leads to (1+2+3...+13)*6=546 tiles, increasing the number of tiles by ~65%
Increasing it by 60% leads to (1+2+3...+16)*6=816 tiles, increasing the number of tiles by ~147%
65*2=130
130<147
so 60% is more than twice as good. I think. I didn't include calculations for how many cities there can be (or typically will be) within this area, because i suspect it's above my level.
IMO this nerf will not kill the perk, as it is still extremely strong ; this will just slow the process and the reduced pressure will make it less of a pain to actively counter.
Great mod btw, thx for it !