Banished

Banished

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Time Is Money (Alternative)
   
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564.163 KB
Apr 3, 2015 @ 9:37am
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Time Is Money (Alternative)

Description
This mod moves all the time control buttons to the LEFT of the root toolbar to make them always accessible.

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Popular Discussions View All (2)
0
Aug 28, 2015 @ 8:07am
Полное описание мода (Russian full description)
Darkbibou
0
Apr 3, 2015 @ 11:01am
Complete Mod Description
Darkbibou
27 Comments
(段)皮皮虾TV-斯team分虾 May 3, 2022 @ 1:56am 
该模块将所有时间控制按钮移动到根工具栏的左侧,使其始终可访问。
单击此处显示此模块的完整描述
Ranazomic May 22, 2018 @ 4:23am 
could you make so keys: 1 2 3 4 5 control times and not navigate in the menu?
Keen Aug 26, 2016 @ 1:30pm 
ahhh yes i get it. makes sense. i always wonderered how certain mods kept getting turned back on XD turns out i was only turning them off in the save game. Thanks for the info!
Darkbibou  [author] Aug 25, 2016 @ 12:58pm 
@kaylee_gee: Banished keeps track of what mods were activated at the creation of a given savegame/city (or at the moment you save your progression on a save slot). When you load your existing savegame/city, Banished auto-deactivate the mods that were not active at that time. If you want to activate new mods for this particular existing savegame you need to enabled them from within the game (when you have already loaded your savegame) and save your progression so that Banished could remember that you are using this mod for this specific savegame.

So, to be clear, "Time Is Money" IS savegame compatible BUT like for every other mod, you have to enable it at the right place (ie from the menu AFTER the loading of your city) for existing savegames ;)

Do you understand what I'm trying to explain ?
Keen Aug 25, 2016 @ 12:11pm 
.....

Yeah maybe you should put in the description that it is not save-game compatible XD It works just find in a new game.
Darkbibou  [author] Aug 25, 2016 @ 9:42am 
@kaylee_gee: I have no idea what is causing this problem on your side :(. If the mod is enabled on the mod menu (and also activated on your savegame if you started the city before installing the mod) it should work as expected. I got no other report of malfunction of the mod in any case.
Keen Aug 25, 2016 @ 7:52am 
@Darkibou:
No, no conflicts. This isn't the only mod that isn't showing up in the game even when enabled. I don't know what is going on.
Darkbibou  [author] Aug 24, 2016 @ 11:58pm 
@kaylee_gee: does the mod appears as in conflict with another mod ? You can also try the other version of this mod where the time control buttons are on the right of the main bar.
Keen Aug 24, 2016 @ 5:54pm 
@Darkbibou:
Yes, I enabled it. Would be really useful too, if I could get it to work.
Darkbibou  [author] Aug 24, 2016 @ 2:31pm 
@kaylee_gee: Banished hasn't been updated recently so this mod should still works without issue. Are you sure that the mod is activated on your current savegame ?