Cities: Skylines

Cities: Skylines

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Vancouver, BC, Canada by U_Type
File Size
4.749 MB
Apr 1, 2015 @ 8:06am
1 Change Note ( view )

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Vancouver, BC, Canada by U_Type

This map is active and work in progress! Suggestions and comments or bugfixing is welcome!

This should be the most accurate map of Vancouver available. Generated from an accurate heightmap.

Features Downtown Vancouver, West Vancouver, North Vancouver, and some of Burnaby

- Added more trees to support forestry industry

- Changed starting tile to West Vancouver/North Vancouver
- Highway is accessible from starting tile
- Capilano river has increased flow so water pumped from it won't dry it
- Reaching Downtown Vancouver is now a more rewarding experience, and by then you may have the office zone available
- Moved railway in West Vancouver closer to the coast

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[President Derp] Bandit Rick Apr 16, 2016 @ 5:29pm 
Sweet. Can you make one that has affordible housing? Kthx.
omi_al Jun 19, 2015 @ 1:27am 
now we need a mod to increase real estate prices to the nth powah :D
Razial Apr 21, 2015 @ 2:55pm 
tll you update the start position this map kinda suckss for starting point
U-Type  [author] Apr 10, 2015 @ 5:10am 
Oh really? Sorry, I thought I had updated it, but I'm not yet too familiar with how the steam workshop system works. I will figure it out soon

For now you may have to edit the starting tile yourself. I recommend starting at the tile with West Vancouver and North Vancouver and Cap river in between. It makes it more fun to reach Downtown and by then you get lots of the population capable of working in office buildings
Nucksfan92 Apr 9, 2015 @ 5:38pm 
Great Map!!. I dont know if anyone else is experiencing this or it's just me but the starting tile that you begin with (Stanley park and edge of West Van) is too far to connect with the main highway. I cannot buy land either because no one can access into my city to unlock the achievement to do so.
Troubadix Apr 8, 2015 @ 7:43am 
Its a cool map however the highway is super bumpy and since the height difference from one direction to another is pretty high at some points it creates these ugly terrain bugs.