The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

8,383 ratings
File Size
795.294 MB
Mar 31, 2015 @ 7:54pm
Dec 25, 2015 @ 2:42pm
5 Change Notes ( view )

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By Alexander J. Velicky

Version 1.2.1 (Final Version)

Nexus Link:

*Link for intro/outro files at bottom and strongly recommended!

Important Note on 1.2.1
This is the final version I'll be releasing for Falskaar. It's been an amazing few years but I've decided to move on and no longer update or support Falskaar. I still encourage you to play and enjoy it, there just won't be any more changes/additions in the future.


Falskaar is a new lands mod that adds an entirely new worldspace to the world. It's accessed by a dungeon the first time, then by boat from then on out. Falskaar's goal was to sharpen my skills in almost all areas around the board, with a focus in level and dungeon design. The result is that there is at least a little bit of everything. There is a new land, places, people, quests, dungeons and more for the player to experience. It adds roughly 20+ hours of content, and favors all types of characters.


An entirely new land independent of Tamriel, roughly the size of 2-3 Skyrim holds.
20-30+ hours of gameplay.
26 quests, including a 9 quest long main story, and 17 side quests! (Along with some unmarked content)
New items including new books, recipes, weapons and armors. (A mix of brand new, and retextured)*
Two new spells and a new shout.*
A bard with several unique new songs.
A soundtrack containing 21 brand new tracks composed by Adamm Khuevrr just for Falskaar, adding more than 60 minutes of new music!
A fully voiced experience, featuring almost 30 semi-professional and professional voice actors and actresses.
* Weapons, armor and spells were not the focus of this mod. As such, do not expect grand things in these areas, they are simple little touches to make everything a bit less vanilla.


- Falskaar only requires the latest version of Skyrim. (As of July 12th 2013,
- It does NOT require any DLC.
- It does NOT require any additional utility mods like SKSE.

How to Start Falskaar/What level should you be?

IMPORTANT!: When you first load up your game with the mod active, WAIT for a few hours (in Skyrim time) to let Falskaar's content and characters settle down. This will help avoid issues if you manage to reach the content 'too quickly'. (Like blasting through the first dungeon. Do it fast enough, and the first cut scene gets wonky)

To start Falskaar, go to Riften and speak with Jalamar OR you can go straight into Echo Deep Mine, a new dungeon just northeast of Riften. Jalamar will either be outside around the market, inside the northern gate, or inside the Bee and Barb.

The mod does not have a level requirement. It scaled in a similar manner to Skyrim, ideally providing a balanced experience for players regardless of their level. However, like Skyrim, if you're level 80 you may find bandits to be rather trivial. Mods that alter scaling and banditry/enemies in Skyrim will not affect Falskaar bandits as they are a unique setup. See compatibility (below) for more information.

IMPORTANT: Do NOT use the console during this to set stages, open doors or disabled objects! Falskaar has been rigorously tested and nothing should be broken, so by doing this you void any hope for support, and will most likely break stuff.


Falskaar is also available on the Skyrim Nexus here:

*The INTRO and OUTRO videos are available here:
* OUTRO also available on Youtube, here (Spoilers, duh!):
* INTRO will not be uploaded to Youtube, as it's a short 15 second titlecard.

*Unfortunately Steam Workshop's setup does not allow me to include the intro/outro videos that are included with the Nexus version of the mod. I recommend you grab these ! The experience will be better and make more sense.
Popular Discussions View All (69)
Aug 24, 2018 @ 3:28pm
Bugs and Glitches
Sep 28, 2018 @ 2:57pm
Do you crash in Falskaar content? Read/reply here!
Jun 4, 2018 @ 1:58am
[RUS] Русификация Falskaar (Mod for Skyrim).
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FireStorm Mar 5 @ 2:41pm 
where is the boat to get back to falskaar? Im halfway through the storyline and returned to skyrim using commands to get my follower and now I cant get back
blackpaw Feb 27 @ 12:24pm 
Can't say enough about this mod but I've bumped into a snag uninstalling and while I love the mod I can't abide it reinstalling itself several times.
Beaubilator Jan 24 @ 4:03pm 
I'm pretty sure this is a DLC they couldnt's really good.
t-macdonnell Jan 20 @ 12:16am 
Hello, I would like to know if this DLC is commpatable with Enderal and the new DLC Lordbound.
Thanks for the hard work your team did in making this DLC for the Skyrim community:steamhappy:
Vodka Jan 13 @ 11:58am 
Толковый мод с большим пространством для беготни и дополнительными квестами. Местами багует, но это был интересный икспириенс. Автору респект.
Renix Oct 8, 2018 @ 6:57pm 
I just beat the main story line of this mod, then i went back to get the heart of the gods. Using my many powers I managed to get past the sealed door and take the heart. To much disappointment it doesn't do anything! at least make it like the orbs of temptation from the grey cowl of nocturne quest. All that trouble for nothing!
Rurak Oct 8, 2018 @ 2:57am 
Falskaar is just the change I needed from vanilla Skyrim. The world may be monotonous but that's something any other hold can't come up with, rendering Falskaar a hunter's paradise. I haven't even finished the main questline for now, still I'm in complete awe of the quality of content in every single area, especially quest design, however simple it might be. Overall, this can easily compete with what Skyrim started out as.
nukey Oct 6, 2018 @ 5:02am 
ah well time to head to cyrodill with the skyrim beyond : bruma mod
nukey Oct 6, 2018 @ 5:01am 
felt so sad when there were no more quests in falskaar and i had to head back to skyrim, such a beautifull place, almost hoped there was gonna be rebuild quest of the both cities of some sorts, and help the people thrive again
Vaporous Oct 4, 2018 @ 6:01am 
Where and how i can get new armor from this mod?