This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Alchemist's Awakening
Genre: Action, Adventure
Platforms: PC, Mac, Linux
Languages: English, French
Mar 31, 2015 @ 10:04am
Mar 21, 2016 @ 9:48am

View Alchemist's Awakening in the store

Store page
Recent Announcements View All (1)
Alpha testing registration
Release date: March 2016
In Alchemist's Awakening, you are a young alchemist who is still discovering how much power he has.
There are 9 primary elements, which can be mixed together and recombined into blocks of different shapes, or used as attacks against enemies.


The world is infinite and procedurally generated, with a lot of different biomes. In the single player mode, there are 9 "special" islands around the first spawn point, where the story takes place. But you are free to go explore further than that when you need rare resources or when you just want to settle down somewhere you like.
What really makes the world interesting is the fact that each block is unique: for example every stone block is different yet perfectly shaped for the place where you put them, it looks more natural that way.


In this game, you won’t be mining or crafting, and you won’t have any tools such as an axe or a shovel - you don’t need that when you are an Alchemist who can recombine elements by a simple hand gesture.
Using your powers, you will also build machines or creatures which will help you collect elements: for example, build a big wind turbine to collect the Wind element and use it later to fly!
If you like building more than everything, the Creative mode is made for you, with tools that let you build even faster!


Every element can be used as a weapon: launch fireballs, create a strong wind that repulse enemies, or instantly create a sword in your hand, made of gold or iron: everything is possible!
There will be a lot of different monsters (wolf, thief, bat, cave monster, ...) and a few bosses in the single player adventure mode!

Create monsters

When you build something with a human shape, you can give life to it and it will start to move and animate.
Depending on its shape and the type of block you used to build it, it will protect you, collect elements for you or guard your home.

Play with friends

Alchemist's Awakening will come with an online mode: you will be able to connect to servers, share adventure maps which you made for your friends, and try different game modes that will be available online : Factions, ultra-hardcore, ...
Creating a server will also be very easy!

Thank you for your support!
Popular Discussions View All (2)
Apr 11, 2015 @ 1:09am
Apr 6, 2015 @ 3:35am
Building, NPCs, Town System [Questions and sugestions]
< >
Gyro Jan 20, 2016 @ 2:59pm 
se ve bastantes bien,lo quiero >.<
Cyrion Dec 27, 2015 @ 11:58am 
J'ai vraiment hâte!
J.F.k Nov 30, 2015 @ 7:40pm 
its built with what i work with. which is a library called libgdx :steammocking:
Spitap Oct 28, 2015 @ 2:51pm 
it's a really nice project!
cartman Aug 27, 2015 @ 7:54am 
salut osaris! C'est loulou76train, sur le compte steam d'un pote car mon pc est toujours planté. c'est la premiere fois que je le lance et y'a rien à dire, ca tourne nickel (à part le login qui est un peu long à charger... mais ca passe quand meme).
Et pour les textures c'est franchement genial, mon pote va d'ailleurs faire une candidature! bonne chance pour la suite du dévellopement.
terrorist Aug 17, 2015 @ 6:48am 
Je crois en toi Osaris ! ;-)
Michelle May 13, 2015 @ 4:36pm 
The beta runs amazingly smooth on low end videocards.
Sam (Graph) May 12, 2015 @ 9:31am 
Après turbo mouche HD, voici un jeu avec un alchimiste (en HD! :D) Hâte de voir ce que ça va donner!
kittychaos23 May 3, 2015 @ 2:34pm 
looks cool
Валера Пикинес May 3, 2015 @ 12:56am 
очень хорошо