Sid Meier's Civilization V

Sid Meier's Civilization V

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Improved Industrial and Modern Warfare
   
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Mar 30, 2015 @ 12:29am
May 4, 2015 @ 8:24am
3 Change Notes ( view )

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Improved Industrial and Modern Warfare

Description
Complete changelist:
-Great War Bombers removed due to having no counter earlier on the tech tree. In terms of gameplay, reaching them first was far too big an advantage. In terms of realism, bombers of the era were almost utterly useless, and removing them makes more sense than nerfing them into the ground.

This also had the positive side-effect of the AI building a much more potent air force consisting of more fighters to defend themselves, as opposed to before when they'd spam bombers and just suicide them at targets.
-Great War Infantry and Artillery swapped on tech tree; Dynamite now also requires Rifling. In terms of gameplay, this slightly mitigates the dominance of Artillery and widens the window of usefulness for Great War Infantry. In terms of realism, modern field artillery wasn't invented until the late 1890's, whereas repeating firearms were already entering service just after the mid-1800's.
-Destroyers moved to Replaceable Parts. This provides a naval counter to aircraft contemporaneous to aircraft. Destroyers were also developed right around 1900 where Replaceable Parts is in spirit.
-Battleships and Submarines swapped on tech tree. This makes early modern naval warfare more realistic and engaging; Frigates firing on Artillery and being sunk by Bombers is a much rarer thing. In terms of history, the Dreadnought arms race is much more represented in-game, and the introduction of submarines as a tactical element is more closely fitted with its historical timeframe.

V2
-Stealth Bomber evasion chance reduced to 50%, reducing their dominance of late game warfare and allowing Jet Fighters more usefulness.
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24 Comments
elotar Sep 7, 2018 @ 4:54am 
@Amadhe - works fine with EE for me.
Lucius, the Heavenly Dragon Sep 6, 2018 @ 6:14pm 
Does this work with Enlightenment Era?
Conundrum  [author] Jul 25, 2018 @ 2:42pm 
As long as Great War Infantry are still correctly rendered obsolete by WW2 Infantry it's WAD. In fact the original vanilla Civ V tech tree let you skip Riflemen if I remember correctly.
elotar Jul 18, 2018 @ 3:33pm 
There now appeared a minor problem that you can get to infantry bypassing great war one.
war machine Apr 6, 2017 @ 9:25pm 
The modern submarine didn't exist until the early 1900's... :P
chrispannell2 Sep 19, 2016 @ 5:10am 
There were submarines in the american civil war, it wasn't an effective unit or very widespread, but it was nonetheless there.
Jarms Jul 11, 2015 @ 12:10am 
Love this mod.
Conundrum  [author] Jun 16, 2015 @ 3:17pm 
Try right-clicking Civ in your Steam library, going to propterties, then files, and verifying the integrity of the game cache. This is a relatively common bug. If that doesn't work there are a lot of methods available online, Google "civ v mod not showing up."
depth386 Jun 13, 2015 @ 12:04pm 
I am stuck, I tried to download the update to this mod but now it's not showing up on my list. Is there a folder I can clean out to just download this again from scratch or something?
YuenHsiaoTieng Jun 3, 2015 @ 2:09pm 
All great changes and valid points!