Portal 2

Portal 2

334 ratings
Malaki's War Axe
   
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83.589 MB
Mar 28, 2015 @ 8:26am
Apr 13, 2015 @ 12:12pm
5 Change Notes ( view )

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Malaki's War Axe

Description
Video Solution Link - https://www.youtube.com/watch?v=VjmFurKzIUI



Malaki's War Axe
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Malaki was a great warrior chief of the Mexica people. A nomadic tribe that would eventually buiLd their settlement in the valley of Mexico. Not content with the land they occupied, they started conquering neighbouring tribes in order to expand their empire. Soon, the entire valley of Mexico was under their control. Legend has it, the reason for their astonishing success in battle, was Malakis choice of weapon. A battle axe, which was a gift from their War God, Huitzilopochtli (Wheatsi-Lo-Poacht-Le).
Malaki and the Mexicas were unstoppable, seemingly invincible, until. Hernan Cortes, in charge of many Spanish battle ships landed in Mexico, bringing with him trained soldiers and superior weapons.
A fierce battle raged for weeks, claiming many lives on both sides, but eventually Malaki was defeated.
But it was not from a bullet from a Spanish rifle, but from smallpox, a disease the Spanish had brought with them on their ships. Fearing their brave leaders weapon would be used as a symbol of their defeat, they hid the axe in the hope no one would ever discover it.After years of tracking down false leads, i have eventually managed to track it down to an old abandoned Apperture Science Lab, in the Lacandon Rainforest.

This is a TombRaider inspired map with a whole lot of custom content. The map consists of 2 puzzle rooms, and a main room where the axe is. Solve the 2 rooms to get to the axe.

Egyption Textures - Soc
Stone Textures - Elizabeth Gallagher
Skybox Texture - Nucleus
War Axe - Siesta

Beta Testers

Quatrus
Sleter
Aceryder
RectorRocks
TeamSpen210

Special Thanks

Requiemsoul - My maps would not play the way they do if it was not for his input.
Josepezdj - Another great contributor to the way the map plays. Thanks also for taking
the time to make my custom singage a lot less pixilated looking, and for
changing the axe to .smd format. Also, your propper mod, if it was not for this
mapping tool i would never have been able to make the map the way it does.

Thankyou to everyone who contirbuted towards this map, cheers guys.
Looking forward to your comments.

B2 - Added an Open/Close glass panel in smaller puzzle room to stop an exploit found by jgaultney
Made glass bigger in bigger puzzle room to stop players crossing over it using the funnel
Added a grate texture near the laser catcher to stop players funneling over there. Thanks Quatrus for your
videos for these 2 exploits.

B3 - Made the glass bigger again, players can still jump over the glass
Made a portable surface non portable in the smaller room, where the alcove is with the grated texture.
Both exploits found by Yuuubi, thanks.

B4 - Brought out the 2 cliff textures a bit more to stop players getting behind area
underneath the axe. Moved the Apperature door back a bit at smaller puzzle room
to stop a fizzler glitch at the 2 portable areas. Fixed the white lines you could
see at the skybox. These were found by DaMaGepy, thanks.
A custom surface which should not have been portable was, edited .vtf file, found
by Fatso
There are now 2 solutions to get the cube into the glass cage, one easier than the other
thanks Sleter for this alternative solution.

B5 - Missing textures at glass in big puzzle room, spotted by Der HammerMeister
Changed a floor button to a cube floor button in smaller room, preventing
an unintentional solution, found by otahitie.
70 Comments
Qwerty_Onice Sep 19, 2023 @ 6:42pm 
watching the intended solution for the smaller chamber, i see now i cheesed my way over to the laser area by using the funnel to just get high enough to jump over the grate.
Stan The Man Dec 21, 2022 @ 9:53am 
Hahaha, great fun being Indiana Jones.
Veckman Nov 21, 2021 @ 1:05pm 
Wow! Funky map, I like it!

https://youtu.be/T_OlYFj9HZU
Omega Jan 30, 2021 @ 10:00am 
room2's solution: https://youtu.be/OVIw2w_CdM4
Omega Jan 30, 2021 @ 9:40am 
room1's solution: https://youtu.be/sUmzKrMfIEM
hub Sep 3, 2020 @ 7:49am 
:maglike: But there are exploits.
Leausi Jul 4, 2020 @ 3:46pm 
woooow
| \_/ () Mar 8, 2020 @ 12:51pm 
Great visuals but the puzzles were not my favorite. They don't guide the player to the solution and the clustered nature of the layout is what's making it difficult, not the mix of test elements itself. Also, the two bugs I encountered:
* The reflector cube respown button doesn't work after the first press.
* I got stuck behind the flip panel in the big room
* Flinging through a portal after beinc catapulted by the faith plate, I go flying in a wierd direction...and die.

I didn't finish it, sorry. Not my kind of puzzle. :/
SpielSatzFail Oct 3, 2019 @ 8:51am 
Nice visuals and challenging logical puzzles. No thumbs up. Why not?
- still too many hazards and situations demanding quicksave to prevent losing your progress
(disrupting the flow)
- still several possible softlocks!
- still the design does not provide a good overview, so partly guessing is part of the game :-/
I had to use noclip to understand some correlations, to shorten some moves I needed to redo and to keep the rest of my patience. I HATE using noclip, a chamber must not "force" you to do so.
Altogether it remains my same opinion that I have about the rest of your workshop :-P
Radio Mouth Jan 13, 2019 @ 5:42pm 
Nevermind... I used some janky strategies.