Garry's Mod

Garry's Mod

13,888 ratings
TFA Base [ Reduxed ]
 
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Type: Weapon, Addon
Tags: Fun, Realism
File Size
Posted
Updated
6.894 MB
Mar 27, 2015 @ 9:08pm
Nov 26 @ 10:47pm
472 Change Notes ( view )

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TFA Base [ Reduxed ]

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Description
[m.do.co]
[crident.com]

Discord[discord.gg]
Help and Support[discord.gg]
Contribute via Git[gitlab.com]
DARKRP IS ABSOLUTELY NOT SUPPORTED
USE THE ABOVE
ASK FOR SUPPORT WITH DARKRP ONCE AND YOU WILL BE DIRECTED TO THE ABOVE
ASK TWICE AND BE BLOCKED

Join this group if you want news. Don't add me unless it's important!
For users:
-A rich, thoroughly tested feature set including:
  • Holographic HUD, reminiscent of FA:S2
  • Viewbob, with tweakable sensitivity.
  • Ironsights, nearwall, sprinting, holstering, and many more weapon dynamics.
  • Movespeed is changed if you're holding a TFA Base weapon, varying with each weapon and your current actions.
  • Dynamic crosshair and accuracy. Quickscoping is no longer an option, as your accuracy will actually decrease until you're fully sighted in. The crosshair is programmed with smooth animations, and will fade rather than disappearing when you sight in.
  • Dynamic spread, like in CS:GO, means that spraying is no longer an option except in close quarters or with well controlled guns.
  • Advanced animations using quadratic interpolation. Animations like sighting in or lifting up your gun when you're cose to a wall are no longer robotic, and ease in and out like real human motion.
  • Idle and breathing animations.
  • Holstering animations. This adds a tactical decision to getting out a big gun.
  • Your computer, your choices. Each individual user can configure things like the crosshair, ironsights toggle or hold, and others. You aren't forced to play like everyone else.
  • Custom impact effects add a beautiful, realistic touch to gunfights.
  • Dynamic holdtypes for running and ironsights. In thirdperson, your character will put your weapon down when you sprint, and raise it to their face when you aim!
  • Smoke trails and muzzleflashes, properly networked and predicted.
  • Working muzzle flashes when scoped in.
  • Silencers, complete with animations and proper prediction. These decrease the size of your muzzle flash and play a quiter sound.
  • Selective fire, toggleable using E+R.
  • Safety mode is toggleable using Shift+E+R
  • Interrupt reloading on shotgun-style reloads

For server owners:

  • Optimised netcode, vastly reducing traffic from its potential.
  • Small performance hit for features
  • A clientside panel allows users to customize the way their guns look and function, without giving them any advantages or allowing for any exploits.
  • This base takes into account penetration, dynamic spread, bullet range, and more, meaning that shotguns can no longer double as snipers.
  • If you dislike certain features, such as ricochet, you can disable them using convars. Most take instant effect.


For developers:

  • Competent template
  • Versatile, simple, and compatible with standard CS:S/HL2 weapon compiles
  • Easily supports 3D scopes with just one .qc edit ( a third $attachment on the lens )

Credits:
DBot: Dropping fix
Juckey: Gun Walking Animation Code
YuRaNnNzZZ: RT Scope Blur
Soldier11: Shell models/textures
Melee impact effect code: code_gs
Ammo boxes: Gamebanana ( if you know the author, please contact me )
Muzzle flash textures: Nemole/Scotch
Scope Textures: Generic Default
Pocket Fix: Inconceivable!
New World Interactive: Smoke particles/textures
Everything else Me

How you should credit or use the base:
Add the base as a required item, but do NOT redistribute it. If you distribute your own copy, you're not only infringing my rights as the creator, but you're preventing other users from getting future updates. If you want, give credit to any and all of the authors I've listed here. Feel free to redistribute the content models/materials as you see fit, though there's little point.
Popular Discussions View All (276)
12
2 hours ago
TFA weapon lagged
Yubi
5
Nov 2 @ 12:19pm
Force a gun to play two firing sounds at the same time.
EonAce
2
Nov 11 @ 7:52am
Guns dissappearing
Adventure_gamr
< >
4,440 Comments
DefyTheRush Dec 13 @ 7:55pm 
@Necrosis Q-Menu > Options (Right Side) > TFA SWEP Base Settings > Performance > Un-Check "Use Custom Impact FX"

@GARDS Q-Menu > Options (Right Side) > TFA SWEP Base Settings > Admin / Server > Un-Check "Enable Custom C Menu"
GARDS Dec 13 @ 7:48pm 
anyway to disable the c menu?
Necrosis Dec 13 @ 2:39pm 
Sorry to bother, how do I remove the impact smoke effects, if at all possible. While it is immersive, it can cause some lag.
Maxigamer Dec 13 @ 12:05pm 
thanks my friend and i am sorry if i was to rough to ask.
YuRaNnNzZZ  [author] Dec 13 @ 10:57am 
sv_tfa_cmenu 1; sv_tfa_cmenu_key -1
copy the line above and run in the console
Maxigamer Dec 13 @ 10:41am 
i said it was on the L KEY AND I TRIED TO PUT IT IN THE C KEY AND NOW IT DOES NOT SHOW. HOW I FIX IT: SHOW ME THE WAY TO FIND A WAY TO ENBALE THE C KEY TO TFA BASE
Maxigamer Dec 13 @ 10:37am 
because it was on the l key and i tried to put it in the c key but now it does not show. how i put it in the c key like before
Maxigamer Dec 12 @ 12:06pm 
WON'T YOU WILL HELP ME TO FIX THE CMENU TROBLUE I HAVE?
SuperSalsa24/7 Dec 9 @ 4:20pm 
Hands and sounds are not loading in as well as some animation glitches
Mediluma Dec 9 @ 7:45am 
is there a way to disable the guns making movement slower because a few weapons make me move slower