This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Platforms: PC
Languages: English
Players: Single-player
Mar 26, 2015 @ 3:17pm
Nov 11, 2016 @ 3:07pm

View Finque in the store

Store page
Release date: December 2016
FINQUE is a puzzle platform game where you have to think of different perspectives to find a way to target objects.

Simple Game Mechanics
Just move by pressing <WASD>!
<Space> to turn the gravity upside down!
If you're lost, press <R> to restart the level and try again.

Confusing Levels with a Nice Gameplay
While playing FINQUE, you'll change the gravity by the floor you step on. This makes the level confusing but you'll love it. The hardness is not what you will love, but the world of FINQUE.

This game is under highly development. What you see in photos and videos may change.
Popular Discussions View All (2)
Apr 1, 2015 @ 6:41am
Rewind feature
Mar 26, 2015 @ 8:35pm
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EvanRed5 May 27, 2015 @ 7:36pm 
"have understood" for some reason it sounds wrong to me, anyways go back to making a game this doesn't look like a finished product ready to be pushed out on steam.
mof  [author] May 27, 2015 @ 4:39pm 
Lol. Shaders 'my making this game in' are not supported on mobile platforms which means this is not a mobile game project. By the way, I still don't get what is wrong with "must" + "have v3". goo[dot]gl/qQxgvW
EvanRed5 May 27, 2015 @ 3:14pm 
You must have understood what I mean, however forgotten it and gone back to making your mobile game that you want to push on pc.
mof  [author] May 26, 2015 @ 3:00pm 
What does "your making this game" mean? Did you mean to say "Are you sure english is the language in the game you are making"? If so, I am.
EvanRed5 May 26, 2015 @ 8:50am 
"You must have understood" Are you sure english is the language your making this game in?
Gecko May 10, 2015 @ 8:44am 
it's neat, but it needs more going on i guess. Some music/ sound would be required. Check games like marble Blast Ultra for a game with really simple, abstract mechanics (thing rolls on stuff) for how to make it visually appealing.

I'll hit ask me later. Please do get some audio and more stuff to see. I'm not against dropping 5 bucks on an interesting first person puzzle thing, but it has to be flashier than this.

Like, look at peggle. Rock stupid, 0 content gamewise, but they gave it the most intense coat of glossy paint they could, and make a game about shooting a ball at circles one of the most purchased things on xbla years ago.
mof  [author] Apr 24, 2015 @ 11:30am 
yeah we got it
IainFixie Apr 24, 2015 @ 11:16am 
mof  [author] Apr 24, 2015 @ 11:13am 
I have been training for 8 years and already got enough experience to develop an average game (with Unity or UE4 or sth else). First of all, this is not my first attempt. I have another game project but I need money to keep developing it. I could beg for money with an "early access" or an indiegogo campaign but I don't want to deceive people with some promises that I may not keep. That is why I submitted this "toy" in Greenlight.
IainFixie Apr 24, 2015 @ 8:18am 
Looks more like an experiment/toy than a game. Downvoted. Greenlight isn't for hobbyist first attempts.